Difference between revisions of "Ceramic Plate"

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{{infobox component
+
{{infobox item
| example       = yes
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| image       = items_components_vest6.png
| image        = items_components_vest6.png
+
| itemquality = normal
| itemquality   = normal
+
| name       = Ceramic Plate
| name         = Ceramic Plate
+
| type        = Component
| description   = Ceramic plates can be used when creating tactical vests to increase the treshold at which they can be penetrated, but at the cost of extra encumbrance.
+
| description = Ceramic plates can be used when creating tactical vests to increase the threshold at which they can be penetrated, but at the cost of extra encumbrance.
| quality       = 39
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| quality     = 15 - 160
| skillsreq     = :Mechanics 39
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| skillsreq   = :Mechanics 80%
| value         = 562
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| weight      = 10.00
 +
| value       = 250 + 8 * quality
 +
| datafile    = Components\BallisticArmorPlates\CeramicPlate.item
 
}}
 
}}
  
Provides 200% increased damage threshold against bullets and increases encumberance.
+
'''Ceramic Plate''' is an armor part. It's a heavy anti-rifle armor plate.
 +
 
 +
It increases mechanical damage threshold at the cost of greatly increased armor penalty and weight.
 +
 
 +
{{Quality table
 +
| name        = Scaling
 +
| min_quality = 1
 +
| max_quality = 160
 +
| col_resist1 = {{Mechanical}}
 +
| base_DR1    = 0
 +
| base_DT1    = 2
 +
| quality_DR1 = 0
 +
| quality_DT1 = 0.15
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}}
  
 
== Used in ==
 
== Used in ==
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[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Components]]
 
[[Category:Components]]
 +
[[Category:Armor parts]]

Latest revision as of 10:49, 8 March 2023

Ceramic Plate.png
Ceramic Plate
Component
Ceramic plates can be used when creating tactical vests to increase the threshold at which they can be penetrated, but at the cost of extra encumbrance.
Quality range: 15 - 160 ?
Required crafting skills (as percentage of quality):
Mechanics 80%
Weight: 10.00
Value: 250 + 8 * quality

Ceramic Plate is an armor part. It's a heavy anti-rifle armor plate.

It increases mechanical damage threshold at the cost of greatly increased armor penalty and weight.

Scaling
Item Level
(Quality) 
Mechanical
DR% / DT
 
1 (15)  0%
2 (20)  0%
3 (25)  0%
4 (30)  0%
5 (35)  0%
6 (40)  0%
7 (45)  0%
8 (50)  0%
9 (55)  0% 10 
10 (60)  0% 11 
11 (65)  0% 11 
12 (70)  0% 12 
13 (75)  0% 13 
14 (80)  0% 14 
15 (85)  0% 14 
16 (90)  0% 15 
17 (95)  0% 16 
18 (100)  0% 17 
19 (105)  0% 17 
20 (110)  0% 18 
21 (115)  0% 19 
22 (120)  0% 20 
23 (125)  0% 20 
24 (130)  0% 21 
25 (135)  0% 22 
26 (140)  0% 23 
27 (145)  0% 23 
28 (150)  0% 24 
29 (155)  0% 25 
30 (160)  0% 26

Used in