Difference between revisions of "Neurology"
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+ | '''Neurology''' is a crafter feat. | ||
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== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
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}} | }} | ||
− | + | This feat improves psi headbands you craft with [[Blueprint: Psionic Headband]]. Such headbands only increase the maximum and not the current psi points, that means putting them on and off drains the psi reserves. | |
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+ | {{clear}} | ||
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+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Neurology | ||
+ | | max = 10 | ||
+ | | text = Further increases maximum psi points by 1 for each specialization point. | ||
+ | }} | ||
− | + | == History == | |
* [[0.1.14.0]] - feat introduced | * [[0.1.14.0]] - feat introduced | ||
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[[Category:Biology feats]] | [[Category:Biology feats]] | ||
[[Category:Psi feats]] | [[Category:Psi feats]] | ||
+ | [[Category:Crafting feats]] |
Latest revision as of 04:57, 1 December 2023
Neurology is a crafter feat.
Feat
Neurology | |
Psi headbands you create also provide additional 15 maximum psi points. | |
Requirements
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This feat improves psi headbands you craft with Blueprint: Psionic Headband. Such headbands only increase the maximum and not the current psi points, that means putting them on and off drains the psi reserves.
Specializations
- Neurology (10 levels) — Further increases maximum psi points by 1 for each specialization point.
History
- 0.1.14.0 - feat introduced