Difference between revisions of "Claws"
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== Description == | == Description == | ||
− | '''Claws''' is a melee weapon that can be buffed with heat or cold damage. | + | '''Claws''' is a melee weapon that can be buffed with heat or cold damage. They count as [[unarmed]] for the purpose of [[feats]]. |
== Location == | == Location == |
Revision as of 14:58, 5 March 2024
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Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | |||
Damage: 25-40 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 15 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
On hit: Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times. On hit: 50% chance to inflict a bleeding wound that deals additional 50% damage over 3 turns. | |||
Incurs 140% of mechanical damage resistance and threshold. | |||
Special abilities:
Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft. |
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Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | |||
Damage: 35-55
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Impact speed: Very Low | |||
Base action points: 15 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
On hit: Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times. On hit: 50% chance to inflict a bleeding wound that deals additional 50% damage over 3 turns. | |||
Incurs 140% of mechanical damage resistance and threshold. | |||
Special abilities:
Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft. |
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Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | |||
Damage: 55-85 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 30 AP | |||
Range: Melee | |||
Critical chance: 8% | |||
Critical damage bonus: 125% | |||
On hit: 50% chance to daze the living target for 1 turn | |||
Ignores mechanical damage threshold when attacking organic targets. | |||
Special abilities:
Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft. |
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Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | |||
Damage: 70-115
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Impact speed: Very Low | |||
Base action points: 30 AP | |||
Range: Melee | |||
Critical chance: 8% | |||
Critical damage bonus: 125% | |||
On hit: 50% chance to daze the living target for 1 turn On hit: Chills the target for 2 turns, reducing its movement points by 10. Stacks 3 times. | |||
Ignores mechanical damage threshold when attacking organic targets. | |||
Special abilities:
Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft. |
This is the melee weapon of Mutants.
Description
Claws is a melee weapon that can be buffed with heat or cold damage. They count as unarmed for the purpose of feats.
Location
Can only be obtained by undergoing horrific mutations after touching Mutagen D5 gas.