Difference between revisions of "Hyperallergenic (component)"
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− | '''Hyperallergenic''' is a chemical extracted from [[Hyperallergenic Gland]]s. It can be applied to a melee weapon with a cutting edge to inflict [[Hyperallergenic]] status effect on hit if the attack penetrates the armor. It does not remove any other enhancements such as [[Anticoagulant]] or [[Poison]]s already applied. | + | '''Hyperallergenic''' is a chemical extracted from [[Hyperallergenic Gland]]s. It can be applied to a melee weapon with a cutting edge to inflict [[Hyperallergenic (status effect)|Hyperallergenic]] status effect on hit if the attack penetrates the armor. It does not remove any other enhancements such as [[Anticoagulant]] or [[Poison]]s already applied. |
== History == | == History == |
Latest revision as of 07:48, 22 May 2024
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This malignant substance can induce a state of hyper allergy towards healing medicine. | |||
Required crafting skills:
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Use: Applies hyperallergenic to a suitable melee weapon that will inflict up to 80 unavoidable bio damage to the victim and daze them for 3 turns if they consume any type of medicine while under its effect. Lasts 10 turns. (AP: 20) | |||
Weight: 0.10 | |||
Value: 400
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Hyperallergenic is a chemical extracted from Hyperallergenic Glands. It can be applied to a melee weapon with a cutting edge to inflict Hyperallergenic status effect on hit if the attack penetrates the armor. It does not remove any other enhancements such as Anticoagulant or Poisons already applied.
History
- 1.2.0.16 - introduced