Difference between revisions of "Pneumatic Hammer"

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(quality scaling)
 
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| skillsreq  =
 
| skillsreq  =
 
:Mechanics 80%
 
:Mechanics 80%
−
:Electronics ~56%
+
:Electronics 56%
 
| weight      = 1.00
 
| weight      = 1.00
 
| value      = 350 + 17 * quality
 
| value      = 350 + 17 * quality
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}}
 
}}
  
−
'''Pneumatic Hammer''' is a pneumatic component.
+
'''Pneumatic Hammer''' is a pneumatic component. It adds extra damage and [[incapacitation]] to every fourth hit. Uses energy. The incapacitation lasts for 2 turns plus 1 additional turn for each 50 quality.[http://underrail.com/forums/index.php?topic=977.msg5399#msg5399] The incapacitation effect of this component is not broken by damage from [[poison]], energy edge, electroshocks or [[Bleeding Wound|bleeding]] inflicted by the same attack.
  
−
It adds extra damage and [[incapacitation]] to every fourth hit. Uses energy. The incapacitation lasts for 2 turns plus 1 additional turn for each 50 quality.[http://underrail.com/forums/index.php?topic=977.msg5399#msg5399]
+
{{Quality table
 +
| name =
 +
| min_quality = 15
 +
| max_quality = 160
 +
| col_common1 = Additional<br>damage (%)
 +
| base1      = 150
 +
| quality1    = 1
 +
| col_common2 = Incapacitation<br>duration (turns)
 +
| base2      = 2
 +
| quality2    = 0.02
 +
| col_common3 = Energy<br>cost
 +
| base3      = 3
 +
| quality3    = 0.125
 +
}}
  
 
== Used in ==
 
== Used in ==

Latest revision as of 00:53, 28 August 2025

Pneumatic Hammer.png
Pneumatic Hammer
Component
It can be attached to certain melee weapons, such as combat gloves. When powered it will occasionally inflict additional damage and even knock out the target.
Quality range: 39 - 119 ?
Required crafting skills (as percentage of quality):
Mechanics 80%
Electronics 56%
Weight: 1.00
Value: 350 + 17 * quality

Pneumatic Hammer is a pneumatic component. It adds extra damage and incapacitation to every fourth hit. Uses energy. The incapacitation lasts for 2 turns plus 1 additional turn for each 50 quality.[1] The incapacitation effect of this component is not broken by damage from poison, energy edge, electroshocks or bleeding inflicted by the same attack.

Item Level
(Quality) 
Additional
damage (%)
 
Incapacitation
duration (turns)
 
Energy
cost
 
1 (15)  165  2  4 
2 (20)  170  2  5 
3 (25)  175  2  6 
4 (30)  180  2  6 
5 (35)  185  2  7 
6 (40)  190  2  8 
7 (45)  195  2  8 
8 (50)  200  3  9 
9 (55)  205  3  9 
10 (60)  210  3  10 
11 (65)  215  3  11 
12 (70)  220  3  11 
13 (75)  225  3  12 
14 (80)  230  3  13 
15 (85)  235  3  13 
16 (90)  240  3  14 
17 (95)  245  3  14 
18 (100)  250  4  15 
19 (105)  255  4  16 
20 (110)  260  4  16 
21 (115)  265  4  17 
22 (120)  270  4  18 
23 (125)  275  4  18 
24 (130)  280  4  19 
25 (135)  285  4  19 
26 (140)  290  4  20 
27 (145)  295  4  21 
28 (150)  300  5  21 
29 (155)  305  5  22 
30 (160)  310  5  23

Used in