Difference between revisions of "TiChrome Spikes"
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| type = Component | | type = Component | ||
| description = It's a set of tichrome spikes. They can be mounted on a metal armor suit. | | description = It's a set of tichrome spikes. They can be mounted on a metal armor suit. | ||
− | | quality = | + | | quality = 15 - 160 |
− | | skillsreq = :Mechanics | + | | skillsreq = :Mechanics 80% |
− | | weight = 1 | + | | weight = 1.00 |
− | | value = | + | | value = 75 + 8 * quality |
+ | | datafile = Components\MetalArmorEnhancements\TiChromeSpikes.item | ||
}} | }} | ||
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They add extra damage in melee combat. | They add extra damage in melee combat. | ||
+ | They add the same amount of damage as tungsten spikes, slightly higher than steel spikes. However, they have a slightly lower armor penalty than tungsten, the same as steel. | ||
== Used in == | == Used in == | ||
* [[Blueprint: Boots]] (optional) | * [[Blueprint: Boots]] (optional) | ||
* [[Blueprint: Metal Armor]] (optional) | * [[Blueprint: Metal Armor]] (optional) | ||
* [[Blueprint: Combat Gloves]] (optional) | * [[Blueprint: Combat Gloves]] (optional) | ||
+ | * [[Blueprint: Sledgehammer]] (optional) | ||
+ | * [[Blueprint: Shiv]] | ||
{{Component navbox}} | {{Component navbox}} |
Latest revision as of 17:51, 17 April 2022
TiChrome Spikes are a metal component.
They add extra damage in melee combat.
They add the same amount of damage as tungsten spikes, slightly higher than steel spikes. However, they have a slightly lower armor penalty than tungsten, the same as steel.
Used in
- Blueprint: Boots (optional)
- Blueprint: Metal Armor (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Sledgehammer (optional)
- Blueprint: Shiv
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