Difference between revisions of "Rifle Bipod"
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− | The '''Rifle Bipod''' grants a bonus of + | + | The '''Rifle Bipod''' grants a bonus of +10% to Precision, at the expense of an additional AP cost per shot. This AP penalty is +2 with Assault Rifles and +5 with Sniper Rifles. Grenade Launchers take a +2 AP penalty and a 5% increase to their move and shoot penalty. LMGs receive an AP penalty of +5 and have their Burst precision penalty reduced to 0%. |
+ | |||
+ | The precision bonus is lost by moving and losing the [[Focused]] state. | ||
== Used in == | == Used in == | ||
* [[Blueprint: Assault Rifle]] (optional) | * [[Blueprint: Assault Rifle]] (optional) | ||
* [[Blueprint: Sniper Rifle]] (optional) | * [[Blueprint: Sniper Rifle]] (optional) | ||
+ | * [[Blueprint: Grenade Launcher]] (optional) | ||
+ | * [[Blueprint: Light Machine Gun]] (optional) | ||
Line 23: | Line 27: | ||
[[Category:Assault Rifle Enhancements]] | [[Category:Assault Rifle Enhancements]] | ||
[[Category:Sniper Rifle Enhancements]] | [[Category:Sniper Rifle Enhancements]] | ||
+ | [[Category:Grenade Launcher Enhancements]] | ||
+ | [[Category:Light Machine Gun Enhancements]] | ||
[[Category:Firearm parts]] | [[Category:Firearm parts]] |
Latest revision as of 10:44, 7 November 2023
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Bipods can be attached to rifles to increase aim stability and therefore weapon precision. However, it makes positioning the rifle take longer. | |||
Required crafting skills:
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Weight: 0.35 | |||
Value: 500
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The Rifle Bipod grants a bonus of +10% to Precision, at the expense of an additional AP cost per shot. This AP penalty is +2 with Assault Rifles and +5 with Sniper Rifles. Grenade Launchers take a +2 AP penalty and a 5% increase to their move and shoot penalty. LMGs receive an AP penalty of +5 and have their Burst precision penalty reduced to 0%.
The precision bonus is lost by moving and losing the Focused state.
Used in
- Blueprint: Assault Rifle (optional)
- Blueprint: Sniper Rifle (optional)
- Blueprint: Grenade Launcher (optional)
- Blueprint: Light Machine Gun (optional)