Difference between revisions of "Will (Base Ability)"
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{{Quote | {{Quote | ||
− | | Will measures | + | | Will measures character's mental determination to see to his actions regardless of various mental difficulties, such as pain, suggestion and overwhelming odds, as well as to force his will onto others and the environment. |
+ | |||
+ | It heavily affects the potency of all psi disciplines, as well as psi point regeneration. | ||
| In-game description | | In-game description | ||
}} | }} | ||
== Details == | == Details == | ||
− | '''Will''' determines your effectiveness with psi abilities | + | '''Will''' determines your effectiveness with [[psi abilities]] and your chance to resist mental effects (Resolve). It also determines your character's overall determination to certain actions, such as persuading or intimidating NPCs in conversation to make them choose your side of the argument. Some psionic dialogue options also require your character to have a minimum score of pure will in order to succeed. No items require will to be used or equipped. Psi point regeneration scales with [[Will (Base Ability)|will]] and [[intelligence]]: psi regen = 5 + (will+int)/2 |
High will score is important for psionic characters. | High will score is important for psionic characters. | ||
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* [[Psychokinesis]] | * [[Psychokinesis]] | ||
* [[Metathermics]] | * [[Metathermics]] | ||
+ | * [[Temporal Manipulation]]{{expedition-inline}} | ||
* [[Persuasion]] | * [[Persuasion]] | ||
* [[Intimidation]] | * [[Intimidation]] | ||
| | | | ||
− | |||
* [[Resolve]] | * [[Resolve]] | ||
− | * Psi | + | * Psi regen |
* Dialogue options | * Dialogue options | ||
}} | }} | ||
== Related feats == | == Related feats == | ||
− | See [[:Category: | + | See [[:Category:Will feats]]. |
+ | * [[Increased Will]] veteran feat increases it by 2. | ||
== Related items == | == Related items == | ||
− | * | + | |
+ | === Equipment === | ||
+ | * {{Itemlink|Tchortist Noble Robe}} (+1 Will on equip) | ||
+ | * {{Itemlink|Perceptual Isolation Helmet}}{{heavyduty-inline}} (+1 Will on equip) | ||
+ | |||
+ | === Food === | ||
+ | * {{Itemlink|All-in}} (temporarily +3 all base abilities) | ||
+ | * {{Itemlink|Boolean}} (temporarily -3 all base abilities) | ||
+ | * {{Itemlink|Junkyard Surprise}} (temporary random base ability effect, can only decrease Will) | ||
+ | * {{Itemlink|Slackjaw (cocktail)}} (temporary -1 Will) | ||
+ | * {{Itemlink|Mystery Candy}} (temporary -1 Will) | ||
+ | |||
+ | == Will checks == | ||
+ | Base Ability checks for Will aren't common. They're mostly used to either interface with certain [[:Template:Psi crystal navbox|psi crystals]] and gain knowledge from them or to attempt to resist certain foreign psionic phenomena. | ||
+ | |||
+ | {{incomplete list}} | ||
+ | * [[Mysterious Pillars (Silent Isle)]], 7 Will and 35 [[Thought Control]] | ||
+ | * [[Mysterious Pillars (Core City Sewers)]], 8 Will | ||
+ | * [[Monolith (Institute of Tchort)]], 10 Will | ||
+ | * [[Oculus|Crystal Mainframe]], 7 Will | ||
+ | * [[Mysterious Pillars (Deep Caverns)]], 8 Will | ||
+ | * [[Monolith (Jaws)]], 12 Will | ||
+ | * [[Port Ceto - Katya's Homestead]] underwater rock bridge requires one of the following to detect without knowing about it: | ||
+ | ** [[Psi Empathy]] and 11 Will | ||
+ | ** [[Psi Empathy]] and 130 [[Thought Control]] | ||
+ | ** [[Second Sight]] and 7 Will | ||
+ | ** [[Second Sight]] and 80 [[Thought Control]] | ||
+ | * {{spoiler|[[Black Rock]]}}, 7 Will | ||
+ | * {{spoiler|[[Shadowlith]]}}, 6 Will and 80 effective skill in any psi school | ||
+ | |||
+ | == History == | ||
+ | * [[1.1.2.0]]: Intimidation now scales off either Strength or Will (whichever is higher), updated in-game description | ||
+ | * [[0.2.0.1]]: psi point regeneration scales with will and intelligence | ||
+ | * [[0.1.14.0]]: will no longer increases psi pool, psi regenerates (20 points per turn) | ||
{{Base abilities navbox}} | {{Base abilities navbox}} | ||
− | [[Category: Base | + | [[Category: Base Abilities]] |
Latest revision as of 09:49, 10 December 2023
Details
Will determines your effectiveness with psi abilities and your chance to resist mental effects (Resolve). It also determines your character's overall determination to certain actions, such as persuading or intimidating NPCs in conversation to make them choose your side of the argument. Some psionic dialogue options also require your character to have a minimum score of pure will in order to succeed. No items require will to be used or equipped. Psi point regeneration scales with will and intelligence: psi regen = 5 + (will+int)/2
High will score is important for psionic characters.
Related Base Ability |
Skill Synergies |
|
Related feats
See Category:Will feats.
- Increased Will veteran feat increases it by 2.
Related items
Equipment
- Tchortist Noble Robe (+1 Will on equip)
- Perceptual Isolation Helmet HD (+1 Will on equip)
Food
- All-in (temporarily +3 all base abilities)
- Boolean (temporarily -3 all base abilities)
- Junkyard Surprise (temporary random base ability effect, can only decrease Will)
- Slackjaw (cocktail) (temporary -1 Will)
- Mystery Candy (temporary -1 Will)
Will checks
Base Ability checks for Will aren't common. They're mostly used to either interface with certain psi crystals and gain knowledge from them or to attempt to resist certain foreign psionic phenomena.
- This list is incomplete; you can help by expanding it.
- Mysterious Pillars (Silent Isle), 7 Will and 35 Thought Control
- Mysterious Pillars (Core City Sewers), 8 Will
- Monolith (Institute of Tchort), 10 Will
- Crystal Mainframe, 7 Will
- Mysterious Pillars (Deep Caverns), 8 Will
- Monolith (Jaws), 12 Will
- Port Ceto - Katya's Homestead underwater rock bridge requires one of the following to detect without knowing about it:
- Psi Empathy and 11 Will
- Psi Empathy and 130 Thought Control
- Second Sight and 7 Will
- Second Sight and 80 Thought Control
- Black Rock, 7 Will
- Shadowlith, 6 Will and 80 effective skill in any psi school
History
- 1.1.2.0: Intimidation now scales off either Strength or Will (whichever is higher), updated in-game description
- 0.2.0.1: psi point regeneration scales with will and intelligence
- 0.1.14.0: will no longer increases psi pool, psi regenerates (20 points per turn)
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