Difference between revisions of "Ballistics"
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+ | '''Ballistics''' is a crafter feat. | ||
+ | |||
== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
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}} | }} | ||
− | + | This feat improves all blueprints that require a tactical vest. | |
+ | {{ComponentGroup|UsesVest}} | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Ballistics | ||
+ | | max = 3 | ||
+ | | text = Further increases the bonus mechanical threshold by 1 for each specialization point. | ||
+ | }} | ||
− | + | == History == | |
* [[0.1.14.0]] - feat introduced | * [[0.1.14.0]] - feat introduced | ||
Line 19: | Line 31: | ||
[[Category:Intelligence feats]] | [[Category:Intelligence feats]] | ||
[[Category:Tailoring feats]] | [[Category:Tailoring feats]] | ||
+ | [[Category:Crafting feats]] |
Latest revision as of 01:02, 5 November 2019
Ballistics is a crafter feat.
Feat
Ballistics | |
Carrier vests give additional 3 mechanical damage threshold when used in crafting. | |
Requirements
|
This feat improves all blueprints that require a tactical vest.
Specializations
- Ballistics (3 levels) — Further increases the bonus mechanical threshold by 1 for each specialization point.
History
- 0.1.14.0 - feat introduced