Difference between revisions of "Melee"

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Melee increases your damage and precision with all melee weapons and unarmed.
 
Melee increases your damage and precision with all melee weapons and unarmed.
  
The formula for damage gained from Melee skill is  <code>Base Damage * (1 + 0.7 * Effective Melee Skill / 100)</code>. See [[Combat stats#Precision]] and [[Dodge]] for details on precision mechanics.
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The formula for damage gained from Melee skill is  <code>Base Damage * (1 + 0.7 * Effective Melee Skill / 100)</code>. See [[Precision]] for details on precision mechanics.
  
== Weapon models ==
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== Weapon types ==
=== Fist weapons ===
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'''Main types'''
* [[Combat Gloves]] (craftable)
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* [[Unarmed]]
* [[Brass Knuckles]]
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* [[Fist weapons]]
* [[Boxing Gloves]]
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* [[Knives]]
* [[Power Fist]] (unique)
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* [[Swords]]{{expedition-inline}}
* [[Ripper's Glove]] (unique)
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* [[Spears]]{{expedition-inline}}
* [[The Claw]] (unique)
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* [[Sledgehammers]]
  
=== Knives ===
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'''Other'''
* [[Combat Knife]] (craftable)
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* {{Itemlink|Steel Crowbar}}
* [[Dagger]] (craftable)
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* {{Itemlink|Rolling Pin}}
* [[Serrated Knife]] (craftable)
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* {{Itemlink|Claws}}
* [[Shiv]]
 
* [[Bone Handle Knife]] (unique)
 
* [[Dehumanizer]] (unique)
 
* [[Jackknife]] (unique)
 
* [[Kohlmeier's Lucky Knife]] (unique)
 
* [[Kukri]] (unique)
 
 
 
=== Sledgehammers ===
 
* [[Sledgehammer]] (craftable)
 
* [[Balor's Hammer]] (unique)
 
* [[Mind Cracker]] (unique)
 
* [[Quake]] (unique)
 
  
 
== Related feats ==
 
== Related feats ==
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== Related items ==
 
== Related items ==
* [[Tabi Boots]] decreases AP cost of melee attacks
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* {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks
* [[Lifting Belt]] decreases AP cost of sledgehammer attacks
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* {{Itemlink|Lifting Belt}} decreases AP cost of sledgehammer attacks
* [[Metal Armor]] and [[Boots]] can be enhanced with spikes and blades to deal extra damage in melee.
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* {{Itemlink|Metal Armor}} and {{Itemlink|Boots}} can be enhanced with spikes and blades to aid in melee or unarmed combat.
 
* [[:Category:Melee Weapons]]
 
* [[:Category:Melee Weapons]]
  

Latest revision as of 07:27, 29 July 2021

Melee is a skill.

Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating.

In-game description

Related Base Ability

Skill Synergies

  • None

Details

Melee increases your damage and precision with all melee weapons and unarmed.

The formula for damage gained from Melee skill is Base Damage * (1 + 0.7 * Effective Melee Skill / 100). See Precision for details on precision mechanics.

Weapon types

Main types

Other

Related feats

See Category:Melee feats.

Related items