Difference between revisions of "Nanocomposite Plate"

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| type        = Component
 
| type        = Component
 
| description = These high-end nanocomposite armor plates can be inserted into vest carriers when creating a set of armor to mitigate the most devastating attacks.
 
| description = These high-end nanocomposite armor plates can be inserted into vest carriers when creating a set of armor to mitigate the most devastating attacks.
| quality    = 66
+
| quality    = 15 - 160
| skillsreq  = :Mechanics 52
+
| skillsreq  = :Mechanics 80%
 
| weight      = 5.00
 
| weight      = 5.00
| value      = 1142
+
| value      = 350 + 12 * quality
 
| datafile    = Components\BallisticArmorPlates\NanocompositePlate.item
 
| datafile    = Components\BallisticArmorPlates\NanocompositePlate.item
 
}}
 
}}
  
'''Nanocomposite Plate''' is an armor part.
+
'''Nanocomposite Plate''' is an armor part. It reduces damage taken from critical hits.
  
It reduces damage taken from critical hits.
+
{{Damage modifier sources}}
 +
 
 +
{{Quality table
 +
| name        = Scaling
 +
| min_quality = 1
 +
| max_quality = 160
 +
| col_common1 = -% critical hit damage
 +
| base1      = 0
 +
| quality1    = 0.35
 +
}}
  
 
== Used in ==
 
== Used in ==

Latest revision as of 03:38, 5 November 2019

Nanocomposite Plate.png
Nanocomposite Plate
Component
These high-end nanocomposite armor plates can be inserted into vest carriers when creating a set of armor to mitigate the most devastating attacks.
Quality range: 15 - 160 ?
Required crafting skills (as percentage of quality):
Mechanics 80%
Weight: 5.00
Value: 350 + 12 * quality

Nanocomposite Plate is an armor part. It reduces damage taken from critical hits.

Damage modifier sources
Source Damage modifier Damage/attack type(s) Type Notes
Evasion -0% to -85% Area of effect attacks Skill
Stuntman E -20% Area of effect attacks Feat additive to evasion, still capped at -85%
Tempered: Cold E -30% Cold Feat
Tempered: Heat E -30% Heat Feat
Tempered: Acid E -30% Acid Feat
Tempered: Electricity E -30% Electricity Feat
Conditioning -10% to -25% Mechanical, Heat, Cold Feat
Conditioning -5% Mechanical, Heat, Cold Specialization
Parafibrotic Regenerative Injection HD -15% Mechanical, Heat Special ability special ability granted from the Technomedic Exoskeleton
Heavy Metal HD -7% to -20% Mechanical Feat
Heavy Metal HD Varies Mechanical Specialization
Stoicism -0% to -24% All Feat 1% per 4% health missing
Stoicism -0% to -12% All Specialization
Beyond Cold -15% and -40% Mechanical and Cold Feat activated when Chilled or Frozen
Blast Balaclava Varies Explosions Headwear
Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor Varies Heat, Cold Armor Suit
Infused Leper Serpent Leather Armor E Varies Bio Armor Suit
Nanocomposite Plate armors Varies Critical Hits Armor Suit
Blast Overcoat armors Varies Explosions Armor Suit
Gray Spec Ops Armor E -20% Explosions Armor Suit
Blast Suit -85% Explosions Armor Suit
Lifting Belt -5% Mechanical Belt
Bioinvestigative Belt -10% Bio Belt
Chemoinvestigative Belt -5% Heat Belt
Electroinvestigative Belt -15% Energy Belt
Sea Serpent Slaying Sash E -15% Bio Belt
Ancient Rathound Leather Tabi Boots -5% Mechanical Footwear
Infused Ancient Rathound Leather Tabi Boots -5% Mechanical Footwear
Blast Tabi Boots Varies Explosions Footwear
Nervosomnifer -60% All Drug
Morphine Shot -50% All Drug
Aegis (medicine) -15% All Drug
Irongut -75% Bio Drug
Laylow -10% Bio Food
Canned Mushrooms -15% Bio Food
Canned Fish -15% Cold Food
Canned Meat -5% Mechanical Food
Canned Stew -8% Heat Food
Canned Czernina E -15% Heat Food
Cooked Burrower Egg -35% Poison Food
Sea Serpent Fillet E -20% Poison Food
Mutie Stew E -35% Acid Food
Kzozel E -10% Mechanical Food
Kzozel Yantar E -15% Mechanical Food
Mushroom Brew -10% Mechanical Food
Leper Poison E +10% to +60% Mechanical Poison Max 6 stacks, 10% per stack
Chemical Destabilization: Acid +25% to +50% Acid Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Heat +25% to +50% Heat Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Cold +25% to +50% Cold Status effect Max 2 stacks, 25% per stack
Infected Wound +10% to +30% All Status effect Max 3 stacks, 10% per stack
Infected Wound with Vile Weaponry: Damage specialization +15% to +45% All Status effect Max 3 stacks, 15% per stack
Contaminated +10% to +200% All Status effect Max 20 stacks, 10% per stack
Scaling
Item Level
(Quality) 
-% critical hit damage 
1 (15) 
2 (20) 
3 (25) 
4 (30)  10 
5 (35)  12 
6 (40)  14 
7 (45)  15 
8 (50)  17 
9 (55)  19 
10 (60)  21 
11 (65)  22 
12 (70)  24 
13 (75)  26 
14 (80)  28 
15 (85)  29 
16 (90)  31 
17 (95)  33 
18 (100)  35 
19 (105)  36 
20 (110)  38 
21 (115)  40 
22 (120)  42 
23 (125)  43 
24 (130)  45 
25 (135)  47 
26 (140)  49 
27 (145)  50 
28 (150)  52 
29 (155)  54 
30 (160)  56

Used in