Difference between revisions of "Jackknife"
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| critchance = 5% | | critchance = 5% | ||
| critbonus = 100% | | critbonus = 100% | ||
− | | capabilities = Bypasses 60% of target's energy shield.<br><br>Damage increased by 2% for every point in strength above 5 | + | | capabilities = Bypasses 60% of target's energy shield. |
− | + | | incurred = Incurs 125% of mechanical damage resistance and threshold.<br><br>Damage increased by 2% for every point in strength above 5. | |
| onequip = Equip: Traps increased by 7<br>Equip: Lockpicking increased by 7 | | onequip = Equip: Traps increased by 7<br>Equip: Lockpicking increased by 7 | ||
| durability = 420 / 420 (mechanical) | | durability = 420 / 420 (mechanical) | ||
− | | weight = 0 | + | | weight = 0.20 |
| value = 250 | | value = 250 | ||
| datafile = Weapons\Jackknife.item | | datafile = Weapons\Jackknife.item | ||
}} | }} | ||
− | '''Jackknife''' is a unique knife. | + | '''Jackknife''' is a unique [[Knives|knife]]. |
== Description == | == Description == | ||
− | The | + | The Jackknife, while not a particularly good weapon, is a very useful tool for most characters thanks to its bonuses to [[Lockpicking]] and [[Traps]]. It also has a very low base AP cost. |
== Location == | == Location == |
Latest revision as of 17:44, 7 July 2021
Jackknife is a unique knife.
Description
The Jackknife, while not a particularly good weapon, is a very useful tool for most characters thanks to its bonuses to Lockpicking and Traps. It also has a very low base AP cost.
Location
Carried by one of the three raiders holding a group of civilians hostage in GMS compound level 3.
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