Difference between revisions of "Electroshock Generator"

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| type        = Component
 
| type        = Component
 
| description = Can be attached to melee weapons during crafting to produce electrical damage on impact.
 
| description = Can be attached to melee weapons during crafting to produce electrical damage on impact.
| quality    = 12 - 88
+
| quality    = 11 - 189
 
| skillsreq  = :Electronics 80%
 
| skillsreq  = :Electronics 80%
 
| weight      = 0.25
 
| weight      = 0.25
Line 12: Line 12:
 
}}
 
}}
  
[[Electroshock Generator]] is an electronic part.
+
'''Electroshock Generator''' is an electronic part. It adds {{electricity}} damage to melee weapons when powered by batteries.
  
It adds electricity damage to melee weapons when powered by batteries.
+
{| class="wikitable"
 +
|+ Quality scaling
 +
|-
 +
! Equipment !! Min damage !! Max damage !! Energy cost
 +
|-
 +
| {{Itemlink|Sledgehammer}}
 +
| 50% of max
 +
| 1.00 x Quality
 +
| 3 + 0.125 x Quality
 +
|-
 +
| {{Itemlink|Spear}}
 +
| 35% of max
 +
| 0.75 x Quality
 +
| {{verify}}
 +
|-
 +
| {{Itemlink|Machete}}
 +
| 50% of max
 +
| {{verify}}
 +
| {{verify}}
 +
|-
 +
| {{Itemlink|Combat Knife}}
 +
| 50% of max
 +
| 0.35 x Quality
 +
| 3 + 0.0437 x Quality
 +
|-
 +
| {{Itemlink|Combat Gloves}}
 +
| 50% of max
 +
| 0.25 x Quality
 +
| 3 + 0.0312 x Quality
 +
|-
 +
| {{Itemlink|Electroshock Pistol}}
 +
| {{verify}}
 +
| {{verify}}
 +
| {{verify}}
 +
|-
 +
| {{Itemlink|Taser}}
 +
| 5 + 0.142 x Quality
 +
| 10 + 0.25 x Quality
 +
| 3 + 0.125 x Quality
 +
|}
 +
 
 +
Melee electroshock damage inflicted to nearby targets is half of primary damage. ''Eg. A '''Shock Sledgehammer''' with '''Quality 50 Electroshock Generator''' inflicts {{Electricity|25-50|prefix}} damage to primary target and {{Electricity|12-25|prefix}} damage to adjacent secondary targets.''
 +
 
 +
== Electroshock Pistol Damage Scaling ==
 +
{| class="wikitable"
 +
|-
 +
! | Item Level (Quality) || Damage
 +
|-
 +
| 1 (15) || 9-29
 +
|-
 +
| 2 (20) || 9-29
 +
|-
 +
| 3 (25) || 10-30
 +
|-
 +
| 4 (30) || 10-31
 +
|-
 +
| 5 (35) || 10-32
 +
|-
 +
| 6 (40) || 10-32
 +
|-
 +
| 7 (45) || 11-33
 +
|-
 +
| 8 (50) || 11-34
 +
|-
 +
| 9 (55) || 11-34
 +
|-
 +
| 10 (60) || 11-35
 +
|-
 +
| 11 (65) || 12-36
 +
|-
 +
| 12 (70) || 12-37
 +
|-
 +
| 13 (75) || 12-37
 +
|-
 +
| 14 (80) || 12-38
 +
|-
 +
| 15 (85) || 13-39
 +
|-
 +
| 16 (90) || 13-40
 +
|-
 +
| 17 (95) || 13-40
 +
|-
 +
| 18 (100) || 13-41
 +
|-
 +
| 19 (105) || 14-42
 +
|-
 +
| 20 (110) || 14-42
 +
|-
 +
| 21 (115) || 14-43
 +
|-
 +
| 22 (120) || 14-44
 +
|-
 +
| 23 (125) || 15-45
 +
|-
 +
| 24 (130) || 15-45
 +
|-
 +
| 25 (135) || 15-46
 +
|-
 +
| 26 (140) || 15-47
 +
|-
 +
| 27 (145) || 15-47
 +
|-
 +
| 28 (150) || 16-48
 +
|-
 +
| 29 (155) || 16-49
 +
|-
 +
| 30 (160) || 16-50
 +
|-
 +
| 31 (165) || 16-50
 +
|-
 +
| 32 (170) || 17-51
 +
|-
 +
| 33 (175) || 17-52
 +
|-
 +
| 34 (180) || 17-52
 +
|-
 +
| 35 (185) || 17-53
 +
|}
  
 
== Used in ==
 
== Used in ==
* [[Blueprint: Energy Pistol]]
+
* {{Itemlink|Blueprint: Energy Pistol}}
* [[Blueprint: Taser]]
+
* {{Itemlink|Blueprint: Taser}}
* [[Blueprint: Sledgehammer]] (optional)
+
* {{Itemlink|Blueprint: Sledgehammer}} (optional)
* [[Blueprint: Combat Gloves]] (optional)
+
* {{Itemlink|Blueprint: Combat Gloves}} (optional)
 +
* {{Itemlink|Blueprint: Combat Knife}} (optional)
 +
* {{Itemlink|Blueprint: Machete}}{{expedition-inline}} (optional)
 +
* {{Itemlink|Blueprint: Spear}}{{expedition-inline}} (optional)
 +
* {{Itemlink|Blueprint: Fusion Emitter}}{{heavyduty-inline}}
 +
 
 +
== History ==
 +
* [[0.1.12.0]]: added electroshock pistols
 +
* [[0.1.11.0]]: added craftable tasers
 +
* [[0.1.10.0]]: added electrical knives
 +
* [[0.1.9.0]]: added combat gloves, electroshock weapon crafting now requires energy core
 +
* [[0.1.4.0]]: introduced (shock sledgehammers)
 +
 
  
 
{{Component navbox}}
 
{{Component navbox}}

Latest revision as of 10:22, 9 December 2023

Electroshock Generator.png
Electroshock Generator
Component
Can be attached to melee weapons during crafting to produce electrical damage on impact.
Quality range: 11 - 189 ?
Required crafting skills (as percentage of quality):
Electronics 80%
Weight: 0.25
Value: 500 + 20 * quality

Electroshock Generator is an electronic part. It adds Electricity damage to melee weapons when powered by batteries.

Quality scaling
Equipment Min damage Max damage Energy cost
Icon Sledgehammer 50% of max 1.00 x Quality 3 + 0.125 x Quality
Icon Spear 35% of max 0.75 x Quality Verify
Icon Machete 50% of max Verify Verify
Icon Combat Knife 50% of max 0.35 x Quality 3 + 0.0437 x Quality
Icon Combat Gloves 50% of max 0.25 x Quality 3 + 0.0312 x Quality
Icon Electroshock Pistol Verify Verify Verify
Icon Taser 5 + 0.142 x Quality 10 + 0.25 x Quality 3 + 0.125 x Quality

Melee electroshock damage inflicted to nearby targets is half of primary damage. Eg. A Shock Sledgehammer with Quality 50 Electroshock Generator inflicts 25-50 Electricity damage to primary target and 12-25 Electricity damage to adjacent secondary targets.

Electroshock Pistol Damage Scaling

Item Level (Quality) Damage
1 (15) 9-29
2 (20) 9-29
3 (25) 10-30
4 (30) 10-31
5 (35) 10-32
6 (40) 10-32
7 (45) 11-33
8 (50) 11-34
9 (55) 11-34
10 (60) 11-35
11 (65) 12-36
12 (70) 12-37
13 (75) 12-37
14 (80) 12-38
15 (85) 13-39
16 (90) 13-40
17 (95) 13-40
18 (100) 13-41
19 (105) 14-42
20 (110) 14-42
21 (115) 14-43
22 (120) 14-44
23 (125) 15-45
24 (130) 15-45
25 (135) 15-46
26 (140) 15-47
27 (145) 15-47
28 (150) 16-48
29 (155) 16-49
30 (160) 16-50
31 (165) 16-50
32 (170) 17-51
33 (175) 17-52
34 (180) 17-52
35 (185) 17-53

Used in

History

  • 0.1.12.0: added electroshock pistols
  • 0.1.11.0: added craftable tasers
  • 0.1.10.0: added electrical knives
  • 0.1.9.0: added combat gloves, electroshock weapon crafting now requires energy core
  • 0.1.4.0: introduced (shock sledgehammers)