Difference between revisions of "Blueprint: SMG"
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== Locations == | == Locations == | ||
* Sold by [[Lucas]] in [[South Gate Station]]. | * Sold by [[Lucas]] in [[South Gate Station]]. | ||
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+ | == History == | ||
+ | * [[1.0.3.16]] - The price and weight of a crafted/generated SMG will now also take into account the price and weight of the barrel (not retroactive for already crafted/generated items) | ||
+ | * [[0.1.14.0]] - Removed composition difficulty from many optional component slots | ||
+ | * [[0.1.4.0]] - Introduced | ||
Latest revision as of 10:57, 14 December 2017
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Contains instructions on how to create any type of SMG. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 1000
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Produces all types of craftable SMGs. Submachine guns are light, burst-capable firearms with no melee nor moving penalty.
Required skills
- Mechanics (skill level needed depends on component quality)
- Electronics (only for optional Laser Sight and Smart Module)
Supported parts
- Jackrabbit SMG
- Jaguar SMG
- Steel Cat SMG
- Impala SMG
- SMG Enhancements (optional)
- Extended Magazine (+25% Magazine capacity)
- Forward Grip (+10% Burst Precision)
- Laser Sight (+10% Precision)
- Barrel Compensator (+15% Burst precision)
- Muzzle Brake (2 Extra burst shots)
- Rapid Reloader (-20% Base AP cost)
- Smart Module (increases special attack damage)
- Silencer (eliminates noise, only for 5mm barrels)
Related feats
- Gun Nut (+15% upper damage range)
Locations
- Sold by Lucas in South Gate Station.
History
- 1.0.3.16 - The price and weight of a crafted/generated SMG will now also take into account the price and weight of the barrel (not retroactive for already crafted/generated items)
- 0.1.14.0 - Removed composition difficulty from many optional component slots
- 0.1.4.0 - Introduced