SMGs
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SMGs are weapons. They use the Guns skill. They come in 5mm, 7.62mm and 8.6mm calibers.
Description
- Single and burst fire
- Light weapon (dexterity reduces AP cost)
- No moving penalty
- No melee penalty
- Medium range
- Very low AP cost burst firing compared to assault rifles
- Moderate skill requirement
- Low caliber models can be silenced
Models
- Craftable
- Jaguar — low AP cost, low critical chance
- Steel Cat — high critical damage bonus
- Jackrabbit — increased burst precision, low range
- Impala (crafting only) — high critical chance
- Unique
- K&H MP6 — relatively low AP cost, bonus to precision and burst precision, the only 9mm SMG
- Mini-Izu
- NF R90
- Syg MPX
- Tommy Gun — fairly high AP cost, significant penalties to both precision and burst precision, high magazine capacity, the only .44 caliber SMG
- RRCh-42 E
Base AP cost table
5mm | 7.62mm | 8.6mm | 9mm | .44in | |
---|---|---|---|---|---|
Mini-Izu | 9 | - | - | - | - |
RRCh-42 E | - | 10 | - | - | - |
Jaguar | 10 | 12 | - | - | - |
Jackrabbit | 11 | - | - | - | - |
NF R90 | 11 | - | - | - | - |
Impala | 11 | 13 | - | - | - |
Steel Cat | - | 13 | 16 | - | - |
Syg MPX | - | - | 16 | - | - |
K&H MP6 | - | - | - | 14 | - |
Tommy Gun | - | - | - | - | 15 |
Note that Dexterity affects SMG AP cost and craftable SMGs may include a Rapid Reloader.
SMG feats
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