Difference between revisions of "Steel Crowbar"
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− | {{ | + | {{infobox item |
+ | | image = Crowbar icon.png | ||
+ | | itemquality = normal | ||
+ | | name = Steel Crowbar | ||
+ | | type = Melee Weapon | ||
+ | | description = This handy tool can also be used as a weapon in a pinch. | ||
+ | | damage = 5-13 (Mechanical) | ||
+ | | impactspeed = Very Low | ||
+ | | ap = 18 AP | ||
+ | | range = Melee | ||
+ | | critchance = 10% | ||
+ | | critbonus = 100% | ||
+ | | capabilities = | ||
+ | | incurred = Damage increased by 3% for every point in strength above 6. | ||
+ | | specials = {{ItemSpecial|Force Ventilation Shaft|Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.}} | ||
+ | | weight = 2.50 | ||
+ | | value = 50 | ||
+ | | datafile = Weapons\SteelCrowbar.item | ||
+ | }} | ||
+ | |||
+ | The '''Crowbar''' might not the most effective melee weapon, but it is virtually indestructible by the virtue of not having limited durability. | ||
+ | |||
+ | It grants the [[Force Ventilation Shaft]] ability which can be useful as a means of entering ventilation shafts without an [[Omni-Tool]]. Doing so requires an unspecified amount of [[strength]], depending on difficulty of the ventilation shaft. Ventilation shafts forced open with a crowbar cannot be closed afterwards. | ||
+ | |||
+ | == Crafting == | ||
+ | Unlike most common weapons, crowbars are not craftable. | ||
+ | |||
+ | == History == | ||
+ | * [[1.0.2.2]] - changed the old clunky way of forcing ventilation shafts to gear special ability system | ||
+ | * [[0.1.4.0]] - introduced | ||
+ | |||
+ | {{Weapons navbox}} | ||
+ | {{Tools navbox|collapsed}} | ||
+ | [[Category:Items]] | ||
+ | [[Category:Weapons]] | ||
+ | [[Category:Melee Weapons]] |
Latest revision as of 20:17, 24 July 2019
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This handy tool can also be used as a weapon in a pinch. | |||
Damage: 5-13 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 18 AP | |||
Range: Melee | |||
Critical chance: 10% | |||
Critical damage bonus: 100% | |||
Damage increased by 3% for every point in strength above 6. | |||
Special abilities:
Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft. | |||
Weight: 2.50 | |||
Value: 50 |
The Crowbar might not the most effective melee weapon, but it is virtually indestructible by the virtue of not having limited durability.
It grants the Force Ventilation Shaft ability which can be useful as a means of entering ventilation shafts without an Omni-Tool. Doing so requires an unspecified amount of strength, depending on difficulty of the ventilation shaft. Ventilation shafts forced open with a crowbar cannot be closed afterwards.
Crafting
Unlike most common weapons, crowbars are not craftable.
History
- 1.0.2.2 - changed the old clunky way of forcing ventilation shafts to gear special ability system
- 0.1.4.0 - introduced
|