Difference between revisions of "Quake"
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| name = Quake | | name = Quake | ||
| type = Melee Weapon | | type = Melee Weapon | ||
− | | description = The head of this hammer | + | | description = The head of this hammer vibrates forcefully when swung, yet luckily little of it can be felt through the handle. Were it otherwise, the wielder would quickly develop vibration-induced injuries. |
| damage = 46-75 (Mechanical) | | damage = 46-75 (Mechanical) | ||
| impactspeed = Very Low | | impactspeed = Very Low | ||
− | | ap = | + | | ap = 23 AP |
| range = Melee | | range = Melee | ||
| precision = | | precision = | ||
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| ammotype = | | ammotype = | ||
| magcap = | | magcap = | ||
− | | capabilities= | + | | capabilities= {{On hit|50% chance to daze the living target for 1 turn}}<br><br>{{On hit|10% chance to stun the living target for 1 turn}}<br><br>{{On hit|Triggers a shockwave that inflicts 28-42 mechanical damage to all nearby enemies, potentially dazing them for one turn. This damage ignores mechanical damage threshold and half the mechanical damage resistance. Costs 11 energy.}} |
− | | incurred = Ignores mechanical damage threshold when attacking organic targets. | + | | incurred = Ignores mechanical damage threshold when attacking organic targets.<br><br>Damage increased by 10% for every point in strength above 8. |
− | | energy = | + | | energy = 100 |
− | | durability = | + | | durability = 1950 / 1950 |
| weight = 25.00 | | weight = 25.00 | ||
| value = 10000 | | value = 10000 | ||
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}} | }} | ||
− | '''Quake''' is a unique [[Sledgehammer|sledgehammer]]. | + | '''Quake''' is a unique [[Sledgehammer|sledgehammer]]. Its unique on-hit shockwave effect is capable of destroying obstacles like rocks and breakable walls. |
== Description == | == Description == | ||
− | In addition to a chance to stun on hit, this sledgehammer also has 50% chance to daze its target. | + | In addition to a chance to stun on hit, this sledgehammer also has 50% chance to [[Dazed|daze]] its target. |
== Location == | == Location == | ||
Carried by a [[Bandits|Bandit]] boss, [[Gubbins]], found in [[Upper Underrail]]. | Carried by a [[Bandits|Bandit]] boss, [[Gubbins]], found in [[Upper Underrail]]. | ||
+ | |||
+ | == Trivia == | ||
+ | * The symbol on the hammer resembles the logo of the video game [https://en.wikipedia.org/wiki/Quake_(video_game) Quake (1996)] | ||
== History == | == History == | ||
+ | * [[1.1.5.0]] - Improved stats | ||
* [[1.0.3.6]] - Increased value, damage and critical damage bonus | * [[1.0.3.6]] - Increased value, damage and critical damage bonus | ||
* [[1.0.0.0]] - introduced | * [[1.0.0.0]] - introduced |
Latest revision as of 09:32, 2 May 2024
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The head of this hammer vibrates forcefully when swung, yet luckily little of it can be felt through the handle. Were it otherwise, the wielder would quickly develop vibration-induced injuries. | |||
Damage: 46-75 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 23 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 130% | |||
Minimal strength: 8 | |||
On hit: 50% chance to daze the living target for 1 turn On hit: 10% chance to stun the living target for 1 turn On hit: Triggers a shockwave that inflicts 28-42 mechanical damage to all nearby enemies, potentially dazing them for one turn. This damage ignores mechanical damage threshold and half the mechanical damage resistance. Costs 11 energy. | |||
Ignores mechanical damage threshold when attacking organic targets. Damage increased by 10% for every point in strength above 8. | |||
Energy: 100 | |||
Durability: 1950 / 1950 | |||
Weight: 25.00 | |||
Value: 10000
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Quake is a unique sledgehammer. Its unique on-hit shockwave effect is capable of destroying obstacles like rocks and breakable walls.
Description
In addition to a chance to stun on hit, this sledgehammer also has 50% chance to daze its target.
Location
Carried by a Bandit boss, Gubbins, found in Upper Underrail.
Trivia
- The symbol on the hammer resembles the logo of the video game Quake (1996)
History
- 1.1.5.0 - Improved stats
- 1.0.3.6 - Increased value, damage and critical damage bonus
- 1.0.0.0 - introduced