Difference between revisions of "Rifle Bipod"
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− | {{infobox | + | {{infobox item |
− | | image | + | | image = items_components_bipod.png |
− | | itemquality | + | | itemquality = high |
− | | name | + | | name = Rifle Bipod |
− | | description | + | | type = Component |
− | | skillsreq | + | | description = Bipods can be attached to rifles to increase aim stability and therefore weapon precision. However, it makes positioning the rifle take longer. |
− | | value | + | | skillsreq = :Mechanics 40 |
+ | | weight = 0.35 | ||
+ | | value = 500 | ||
+ | | datafile = Components\Weapons\Bipod.item | ||
}} | }} | ||
+ | |||
+ | The '''Rifle Bipod''' grants a bonus of +10% to Precision, at the expense of an additional AP cost per shot. This AP penalty is +2 with Assault Rifles and +5 with Sniper Rifles. Grenade Launchers take a +2 AP penalty and a 5% increase to their move and shoot penalty. LMGs receive an AP penalty of +5 and have their Burst precision penalty reduced to 0%. | ||
+ | |||
+ | The precision bonus is lost by moving and losing the [[Focused]] state. | ||
== Used in == | == Used in == | ||
* [[Blueprint: Assault Rifle]] (optional) | * [[Blueprint: Assault Rifle]] (optional) | ||
* [[Blueprint: Sniper Rifle]] (optional) | * [[Blueprint: Sniper Rifle]] (optional) | ||
+ | * [[Blueprint: Grenade Launcher]] (optional) | ||
+ | * [[Blueprint: Light Machine Gun]] (optional) | ||
Line 18: | Line 27: | ||
[[Category:Assault Rifle Enhancements]] | [[Category:Assault Rifle Enhancements]] | ||
[[Category:Sniper Rifle Enhancements]] | [[Category:Sniper Rifle Enhancements]] | ||
+ | [[Category:Grenade Launcher Enhancements]] | ||
+ | [[Category:Light Machine Gun Enhancements]] | ||
+ | [[Category:Firearm parts]] |
Latest revision as of 10:44, 7 November 2023
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Bipods can be attached to rifles to increase aim stability and therefore weapon precision. However, it makes positioning the rifle take longer. | |||
Required crafting skills:
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Weight: 0.35 | |||
Value: 500
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The Rifle Bipod grants a bonus of +10% to Precision, at the expense of an additional AP cost per shot. This AP penalty is +2 with Assault Rifles and +5 with Sniper Rifles. Grenade Launchers take a +2 AP penalty and a 5% increase to their move and shoot penalty. LMGs receive an AP penalty of +5 and have their Burst precision penalty reduced to 0%.
The precision bonus is lost by moving and losing the Focused state.
Used in
- Blueprint: Assault Rifle (optional)
- Blueprint: Sniper Rifle (optional)
- Blueprint: Grenade Launcher (optional)
- Blueprint: Light Machine Gun (optional)