Difference between revisions of "Headlamp"
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(added quality scaling information) |
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Line 9: | Line 9: | ||
| weight = 0.20 | | weight = 0.20 | ||
| value = 75 + 8 * quality | | value = 75 + 8 * quality | ||
− | | datafile = | + | | datafile = Components\Armors\headlight.item |
}} | }} | ||
− | + | '''Headlamp''' is an electronic component. | |
They can be mounted in metal helmets as a light source. | They can be mounted in metal helmets as a light source. | ||
+ | |||
+ | This item has limited, nonstandard quality scaling. | ||
+ | * Quality scaling starts from 1.5 light radius, 7.5 initial energy drain and 2.5 energy drain every turn. | ||
+ | * Light radius is capped at 5, which is reached at quality 69. (At 5.4 and 1.8 energy drain.) | ||
+ | * Energy drain is capped at 3 and 1, which is reached at quality 145. | ||
== Used in == | == Used in == | ||
− | * | + | * {{Itemlink|Blueprint: Metal Helmet}} (optional) |
{{Component navbox}} | {{Component navbox}} | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Components]] | [[Category:Components]] |
Latest revision as of 02:29, 5 September 2020
Headlamp is an electronic component.
They can be mounted in metal helmets as a light source.
This item has limited, nonstandard quality scaling.
- Quality scaling starts from 1.5 light radius, 7.5 initial energy drain and 2.5 energy drain every turn.
- Light radius is capped at 5, which is reached at quality 69. (At 5.4 and 1.8 energy drain.)
- Energy drain is capped at 3 and 1, which is reached at quality 145.
Used in
- Blueprint: Metal Helmet (optional)
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