Difference between revisions of "Headlamp"

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(added quality scaling information)
 
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| weight      = 0.20
 
| weight      = 0.20
 
| value      = 75 + 8 * quality
 
| value      = 75 + 8 * quality
| datafile    =  
+
| datafile    = Components\Armors\headlight.item
 
}}
 
}}
  
[[Headlamp]] are a electronic component.
+
'''Headlamp''' is an electronic component.
  
 
They can be mounted in metal helmets as a light source.
 
They can be mounted in metal helmets as a light source.
 +
 +
This item has limited, nonstandard quality scaling.
 +
* Quality scaling starts from 1.5 light radius, 7.5 initial energy drain and 2.5 energy drain every turn.
 +
* Light radius is capped at 5, which is reached at quality 69. (At 5.4 and 1.8 energy drain.)
 +
* Energy drain is capped at 3 and 1, which is reached at quality 145.
  
 
== Used in ==
 
== Used in ==
* [[Blueprint: Metal Helmet]] (optional)
+
* {{Itemlink|Blueprint: Metal Helmet}} (optional)
  
 
{{Component navbox}}
 
{{Component navbox}}
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Components]]
 
[[Category:Components]]

Latest revision as of 02:29, 5 September 2020

Headlamp.png
Headlamp
Component
The combat purpose headlamp meant to be mounted to a metal helmet and connected to an energy core.
Quality range: 15 - 160 ?
Required crafting skills (as percentage of quality):
Electronics 80%
Weight: 0.20
Value: 75 + 8 * quality

Headlamp is an electronic component.

They can be mounted in metal helmets as a light source.

This item has limited, nonstandard quality scaling.

  • Quality scaling starts from 1.5 light radius, 7.5 initial energy drain and 2.5 energy drain every turn.
  • Light radius is capped at 5, which is reached at quality 69. (At 5.4 and 1.8 energy drain.)
  • Energy drain is capped at 3 and 1, which is reached at quality 145.

Used in