Difference between revisions of "TiChrome Spikes"
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BiffButtcus (talk | contribs) (could not find any information as to differences between steel, tungsten, and tichrome so tested in game and added general comparison) |
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They add extra damage in melee combat. | They add extra damage in melee combat. | ||
− | They add the same amount of damage as tungsten spikes, slightly higher than steel spikes. However, they have | + | They add the same amount of damage as tungsten spikes, slightly higher than steel spikes. However, they have a slightly lower armor penalty than tungsten, the same as steel. |
== Used in == | == Used in == | ||
* [[Blueprint: Boots]] (optional) | * [[Blueprint: Boots]] (optional) | ||
* [[Blueprint: Metal Armor]] (optional) | * [[Blueprint: Metal Armor]] (optional) | ||
* [[Blueprint: Combat Gloves]] (optional) | * [[Blueprint: Combat Gloves]] (optional) | ||
+ | * [[Blueprint: Sledgehammer]] (optional) | ||
* [[Blueprint: Shiv]] | * [[Blueprint: Shiv]] | ||
Latest revision as of 17:51, 17 April 2022
TiChrome Spikes are a metal component.
They add extra damage in melee combat.
They add the same amount of damage as tungsten spikes, slightly higher than steel spikes. However, they have a slightly lower armor penalty than tungsten, the same as steel.
Used in
- Blueprint: Boots (optional)
- Blueprint: Metal Armor (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Sledgehammer (optional)
- Blueprint: Shiv
|