Difference between revisions of "Sledgehammer"
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{{tabbed infobox | {{tabbed infobox | ||
| tab1 = Steel | | tab1 = Steel | ||
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| tab3 = Tungsten | | tab3 = Tungsten | ||
| tab4 = Super Steel | | tab4 = Super Steel | ||
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}} | }} | ||
+ | {{clear}} | ||
+ | |||
+ | :'''Examples of Sledgehammer Enhancements'''<br><br> | ||
+ | {{tabbed infobox | ||
+ | | tab5 = Shock | ||
+ | | tab6 = Bladed | ||
+ | | tab7 = Spiked | ||
+ | }} | ||
+ | </div> | ||
+ | |||
'''Sledgehammers''' are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to [[stun]] their target. Their hits do not bypass target's energy shields. | '''Sledgehammers''' are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to [[stun]] their target. Their hits do not bypass target's energy shields. | ||
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! Icon || Name || Base AP cost || Crit. chance || Crit. damage bonus || Minimal strength || Other || Stun chance | ! Icon || Name || Base AP cost || Crit. chance || Crit. damage bonus || Minimal strength || Other || Stun chance | ||
|- | |- | ||
− | | [[File:sledgehammer_steel.png]] || '''Steel Sledgehammer''' || 25 AP || | + | | [[File:sledgehammer_steel.png]] || '''Steel Sledgehammer''' || 25 AP || 7% || 100% || 8 || || 10% |
|- | |- | ||
| [[File:sledgehammer_tungsten.png]] || '''Tungsten Steel Sledgehammer''' || 25 AP || 4% || 120% || 9 ||{{Tooltip|1.00-1.15 damage spread modifier|High upper damage range}} || 10% | | [[File:sledgehammer_tungsten.png]] || '''Tungsten Steel Sledgehammer''' || 25 AP || 4% || 120% || 9 ||{{Tooltip|1.00-1.15 damage spread modifier|High upper damage range}} || 10% | ||
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Bladed variants have a chance of inflicting a [[Bleeding Wound]] on every hit, the severity of which depends on the quality of the blades. The material of the blades has no effect on the damage. | Bladed variants have a chance of inflicting a [[Bleeding Wound]] on every hit, the severity of which depends on the quality of the blades. The material of the blades has no effect on the damage. | ||
− | '''Bladed Steel Sledgehammer''' | + | [[File:sledgehammer_steel_bladed.png]] '''Bladed Steel Sledgehammer''' |
'''Bladed Tungsten Sledgehammer''' | '''Bladed Tungsten Sledgehammer''' | ||
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Spiked variants deal extra {{mechanical}} damage per hit. Damage is solely based on the quality of the spikes, the type of metal doesn't matter. | Spiked variants deal extra {{mechanical}} damage per hit. Damage is solely based on the quality of the spikes, the type of metal doesn't matter. | ||
− | '''Spiked Steel Sledgehammer''' | + | [[File:sledgehammer_steel_spiked.png]] '''Spiked Steel Sledgehammer''' |
'''Spiked Tungsten Sledgehammer''' | '''Spiked Tungsten Sledgehammer''' |
Latest revision as of 05:12, 22 October 2022
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The sledgehammer can be a powerful melee weapon in the hands of a strong wielder. | |||
Damage: 40-62 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 25 AP | |||
Range: Melee | |||
Critical chance: 7% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
On hit: 10% chance to stun the living target for 1 turn. | |||
Ignores mechanical damage threshold when attacking organic targets. Damage increased by 10% for every point in strength above 8. | |||
Durability: 1590 / 1590 (mechanical) | |||
Weight: 23.00 | |||
Value: 2300
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The sledgehammer can be a powerful melee weapon in the hands of a strong wielder. | |||
Damage: 40-62 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 22 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
On hit: 10% chance to stun the living target for 1 turn. | |||
Ignores mechanical damage threshold when attacking organic targets. Damage increased by 10% for every point in strength above 8. | |||
Durability: 1590 / 1590 (mechanical) | |||
Weight: 18.00 | |||
Value: 3600
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The sledgehammer can be a powerful melee weapon in the hands of a strong wielder. | |||
Damage: 40-72 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 25 AP | |||
Range: Melee | |||
Critical chance: 4% | |||
Critical damage bonus: 120% | |||
Minimal strength: 9 | |||
On hit: 10% chance to stun the living target for 1 turn. | |||
Ignores mechanical damage threshold when attacking organic targets. Damage increased by 10% for every point in strength above 8. | |||
Durability: 1590 / 1590 (mechanical) | |||
Weight: 28.00 | |||
Value: 3060
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The sledgehammer can be a powerful melee weapon in the hands of a strong wielder. | |||
Damage: 44-56 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 23 AP | |||
Range: Melee | |||
Critical chance: 8% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
On hit: 15% chance to stun the living target for 1 turn. | |||
Ignores mechanical damage threshold when attacking organic targets. Damage increased by 10% for every point in strength above 8. | |||
Durability: 1590 / 1590 (mechanical) | |||
Weight: 15.00 | |||
Value: 6400
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- Examples of Sledgehammer Enhancements
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The sledgehammer can be a powerful melee weapon in the hands of a strong wielder. This weapon is also equipped with an electroshock generator that discharges electricity on impact that strikes multiple targets. | |||
Damage: 40-62 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 25 AP | |||
Range: Melee | |||
Critical chance: 7% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
On hit: 10% chance to stun the living target for 1 turn. On hit: Inflicts 50-100 electricity to the primary target and 25-50 electricity to all nearby enemies. Costs 15 energy. | |||
Ignores mechanical damage threshold when attacking organic targets. Damage increased by 10% for every point in strength above 8. | |||
Energy: 85 | |||
Durability: 1590 / 1590 (electronic) | |||
Weight: 23.75 | |||
Value: 14800
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The sledgehammer can be a powerful melee weapon in the hands of a strong wielder. The serrated blade worked into the hammer's head can inflict deadly bleeding wounds. | |||
Damage: 40-62 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 25 AP | |||
Range: Melee | |||
Critical chance: 7% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
On hit: 10% chance to stun the living target for 1 turn. On hit: 35% chance to inflict a bleeding wound that deals additional 40% damage over 3 turns. | |||
Ignores mechanical damage threshold when attacking organic targets. Damage increased by 10% for every point in strength above 8. | |||
Durability: 1590 / 1590 (mechanical) | |||
Weight: 23.00 | |||
Value: 3400
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The sledgehammer can be a powerful melee weapon in the hands of a strong wielder. The hammer's head is lined up with vicious spikes for extra mayhem. | |||
Damage: 49-74 (Mechanical)
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Impact speed: Very Low | |||
Base action points: 25 AP | |||
Range: Melee | |||
Critical chance: 7% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
On hit: 10% chance to stun the living target for 1 turn. | |||
Ignores mechanical damage threshold when attacking organic targets. Damage increased by 10% for every point in strength above 8. | |||
Durability: 1590 / 1590 (mechanical) | |||
Weight: 23.00 | |||
Value: 3830
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Sledgehammers are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to stun their target. Their hits do not bypass target's energy shields.
Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an enhancement: either an electroshock generator, metal blades or metal spikes.
All item examples on this article are crafted from Quality 100 components unless noted otherwise.
Crafting
Sledgehammer can be crafted with Blueprint: Sledgehammer.
Variants
Normal
Quality of the metal determines damage potential and durability.
Shock
Electroshock variants deal extra Electricity damage on primary target and half of that to nearby targets when powered. Damage is based on the quality of the electroshock generator.
Shock Tungsten Steel Sledgehammer
Shock Super Steel Sledgehammer
Bladed
Bladed variants have a chance of inflicting a Bleeding Wound on every hit, the severity of which depends on the quality of the blades. The material of the blades has no effect on the damage.
Bladed Tungsten Sledgehammer
Bladed TiChrome Sledgehammer
Bladed Super Steel Sledgehammer
Spiked
Spiked variants deal extra Mechanical damage per hit. Damage is solely based on the quality of the spikes, the type of metal doesn't matter.
Spiked Tungsten Sledgehammer
Spiked TiChrome Sledgehammer
Spiked Super Steel Sledgehammer
Ammo
For powered variants: