Difference between revisions of "Fusion Cannon"
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+ | The '''Fusion Cannon''' is a unique one-of-a-kind heavy energy weapon. | ||
{{tabbed infobox | {{tabbed infobox | ||
− | | tab1 = Fusion Cannon ( | + | | tab1 = Fusion Cannon (Q100) |
− | | tab2 = | + | | tab2 = Fusion Cannon (Q150) |
}} | }} | ||
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==Description== | ==Description== | ||
Fusion Cannon works similar to a grenade launcher but uses [[Heavy Guns]] skill to determine precision and damage and for all purposes also counts as an energy weapon. Its attack deals normal weapon damage to everything in a radius of 3. | Fusion Cannon works similar to a grenade launcher but uses [[Heavy Guns]] skill to determine precision and damage and for all purposes also counts as an energy weapon. Its attack deals normal weapon damage to everything in a radius of 3. | ||
− | Unlike other unique items, it doesn't have fixed stats and its damage, durability | + | Unlike other unique items, it doesn't have fixed stats and its damage, durability, energy capacity and minimal weapon skill requirements are randomized to a small degree. |
+ | |||
+ | The Fusion Cannon does NOT benefit from effects that specifically only impact energy pistols, such as the [[Tesla Armor]] or the [[Electroinvestigative Belt]]. | ||
== Location == | == Location == |
Latest revision as of 13:51, 3 February 2025
The Fusion Cannon is a unique one-of-a-kind heavy energy weapon.
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An experimental hand-held fusion cannon, maybe the sole representative of its portable kind. Functions by imploding a magnetically-confined plasmoid through laser-induced cavitation before accelerating it toward the target just as nuclear fusion between its compressed particles begin to occur. Warning: Low in stray neutron radiation but not devoid of. | |||
Damage: 192-246
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Impact speed: Very High | |||
Base action points: 50 AP | |||
Range: 14 (optimal: 10) | |||
Close quarters precision: -34% | |||
Move and shoot precision: -15% | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
Minimal weapon skill: 120 | |||
Special abilities:
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Energy usage per shot: 30 | |||
Energy: 170 | |||
Durability: 1590 / 1590 (electronic) | |||
Can be disassembled. | |||
Weight: 13.85 | |||
Value: 100000
|
| |||
An experimental hand-held fusion cannon, maybe the sole representative of its portable kind. Functions by imploding a magnetically-confined plasmoid through laser-induced cavitation before accelerating it toward the target just as nuclear fusion between its compressed particles begin to occur. Warning: Low in stray neutron radiation but not devoid of. | |||
Damage: 262-336
| |||
Impact speed: Very High | |||
Base action points: 50 AP | |||
Range: 14 (optimal: 10) | |||
Close quarters precision: -34% | |||
Move and shoot precision: -15% | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
Minimal weapon skill: 160 | |||
Special abilities:
| |||
Energy usage per shot: 35 | |||
Energy: 244 | |||
Durability: 2490 / 2490 (electronic) | |||
Can be disassembled. | |||
Weight: 13.85 | |||
Value: 100000
|
Description
Fusion Cannon works similar to a grenade launcher but uses Heavy Guns skill to determine precision and damage and for all purposes also counts as an energy weapon. Its attack deals normal weapon damage to everything in a radius of 3.
Unlike other unique items, it doesn't have fixed stats and its damage, durability, energy capacity and minimal weapon skill requirements are randomized to a small degree.
The Fusion Cannon does NOT benefit from effects that specifically only impact energy pistols, such as the Tesla Armor or the Electroinvestigative Belt.
Location
Found in The Compound.
Crafting
Unlike all other uniques, Fusion Cannon is craftable. Its blueprint can be obtained by disassembling the weapon with Disassemble feat.
- For more details see, see Blueprint: Fusion Cannon.
Fusion Cannon feats
Does not include general-purpose ranged weapon feats.
- Bullet Trance
- Heavy Metal
- Tricky Trajectory
- High-Technicalities
- Disassemble (in order to obtain the blueprint)
- Power Management (when crafting)
- Practical Physicist (when crafting)
History
- 1.2.0.7 (Heavy Duty) - introduced