Difference between revisions of "Psychophract"

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| strength      = 12
 
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| agility      = 9
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| agility      = 13
 
| constitution  = 13
 
| constitution  = 13
 
| perception    = 13
 
| perception    = 13

Latest revision as of 10:18, 15 November 2024

This page contains content from Underrail: Heavy Duty expansion.
Psychophract

Xphw metro.png Xphw exopsi l.png
570
 
120 (+25)

Psychophract.png

Description
Faction Exosoldiers
Location The Compound
Loot Skulljack oddity
Abilities Immune to fear
Advanced Psi Empathy
Corporeal Projection
Cryogenic Induction
Cryokinesis
Cryokinetic Orb
Cryo-shield
Cryostasis
Electrokinesis
Escalated Psionic Innervation
Exoskeleton Power
Fast Metabolism
Force User
Hypothermia
Mantra
Neural Overclocking
Plasma Beam
Psychokinetic Elasticity
Psychosis
Psychostatic Electricity
Telekinetic Punch
Thermodynamicity
Combat Stats
Combat Stats Action Points: 50
Initiative: 29
Base Abilities Strength: 12
Dexterity: 11
Agility: 13
Constitution: 13
Perception: 13
Will: 18
Intelligence: 13
Resistances Mechanical: 42% / 22
Heat: 15% / 10
Cold: 0% / 0
Electricity: 38% / 18
Acid: 5
Energy: 0% / 0
Bio: 50% / 5

Psychophracts are the elite psionic commandos of the Exosoldier forces. They will appear only if player has already killed all their normal soldiers. They use Metathermics and Psychokinesis psi abilities in combat.

Description

Psychophracts wear Psychophract Exoskeletons which increase their combat efficiency as long as they are powered and grants them immunity against caltrops. Unlike other exosoldiers, they do not have access to Sensorimotor Command buff.

Fighting Tactics

You can use EMP Grenades to disable their energy shields and exoskeletons to lower their combat effectiveness. Psychophracts have very powerful psionic skills and abilities but they are also slow, so hiding behind corners can help to avoid quick death from their hands. Generally, they prefer to use Plasma Beam when at range and switch to Cryokinesis when they get closer to the player.