Cryokinetic Orb
Cryokinetic Orb | |
Metathermics (40 skill required) | |
You launch a large frozen orb which shatters on impact, sending ice shards flying in all directions. Each shard deals 18-33 cold and 20-41 mechanical damage and chills the target.
Chilled characters have their movement points decreased by 10 for 2 turns. This effect stacks 3 times. Due to shards fanning out, targets closer to the place of impact may be hit by multiple shards, while those farther away might not be hit at all. Each shard has 50% to inflict a bleeding wound that does additional 100% of the original mechanical damage done over 3 turns. | |
Action Points: 35 | |
Psi: 50 | |
Range: 10.0 | |
Radius: 5 | |
Cooldown: 3 |
Cryokinetic Orb is a Metathermics psi ability the player can learn from a Psionic Mentor.
Mechanics
Shards are sent out flying in all directions from the orb's point of impact. The number of shards is 24. The shards fan out evenly to cover a full 360 degree circle. For 24 shards this means one shard is launched every 15 degrees. Each shard flies a distance of up to 5 tiles, the radius shown when invoking Cryokinetic Orb.
The shards apply Chilled to targets they hit. The Impact Speed of cryokinesis projectiles is low.
Damage
The damage of the shards scales with effective Metathermics skill: Cold 5 plus 0.1-0.2 per skill, Mechanical 5 plus 0.125-0.275 per skill.
Effective skill | Damage |
---|---|
0 | Cold: 5-6, Mechanical: 5-6 |
40 | Cold: 9-14, Mechanical: 10-17 |
50 | Cold: 10-16, Mechanical: 11-20 |
100 | Cold: 15-26, Mechanical: 17-34 |
150 | Cold: 20-36, Mechanical: 24-47 |
200 | Cold: 25-46, Mechanical: 30-61 |
250 | Cold: 30-56, Mechanical: 36-75 |
300 | Cold: 35-66, Mechanical: 42-88 |
Targeting
The orb has a chance to miss the targeted tile in the same way as other area of effect attacks do. Its targeting precision is derived from metathermics skill. Cannot be invoked through a fence or a gate.
Trainers
Related feats and items
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