Stasis
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This page contains content from Underrail: Expedition expansion.
Stasis | |
Temporal Manipulation (70 skill required) | |
Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will. | |
Action Points: 15 | |
Psi: 40 | |
Range: 5.0 | |
Cooldown: 10 turns |
Stasis is a Temporal Manipulation psi ability.
Mechanics
It does not scale with effective temporal manipulation skill. Can be invoked on both hostile and friendly targets, including the invoker.
Trainers
Related feats
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