Difference between revisions of "High-Technicalities"
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(new update allows for taking HT with melee skill) |
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| requirements = | | requirements = | ||
* [[Intelligence]] 5 | * [[Intelligence]] 5 | ||
| − | * [[Guns]] 25 | + | * [[Guns]] or [[Melee]] 25 |
}} | }} | ||
| − | The effect stacks multiplicatively with other modifiers, such as the modifier from effective [[Guns|weapon skill]]. | + | The effect stacks multiplicatively with other modifiers, such as the modifier from effective [[Guns|weapon skill]]. It uses effective Intelligence meaning consumables like [[Hypercerebrix]] will effect damage. |
Also affects [[Lemurian Spear]] and its [[Shoot Lemurian Spear]] ability. <br> | Also affects [[Lemurian Spear]] and its [[Shoot Lemurian Spear]] ability. <br> | ||
Latest revision as of 01:36, 23 December 2025
High-Technicalities is a feat.
Feat
| High-Technicalities | |
| Increases damage done by energy weapons and attachments (those that deal electric and energy damage) by 8% for each intelligence point above 5. | |
Requirements
| |
The effect stacks multiplicatively with other modifiers, such as the modifier from effective weapon skill. It uses effective Intelligence meaning consumables like Hypercerebrix will effect damage.
Also affects Lemurian Spear and its Shoot Lemurian Spear ability.
Also affects mounted energy weapons on jet skis.
Specializations
- High-Technicalities (5 levels) — Further increases bonus damage by 0.4% for each point of intelligence above 5 per specialization point.
History
- 1.3.0.15 - Now also effects melee weapon energy attachments
- 1.2.0.16 - All energy-based jet ski weapons now properly work with High-Technicalities feat
- 1.0.3.6 - feat introduced