Difference between revisions of "Sledgehammer"

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[[Sledgehammer]]s are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to [[stun]] their target.
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[[Sledgehammer]]s are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to [[stun]] their target. Their hits do not bypass target's energy shields.
  
 
Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots.
 
Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots.
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== Variants ==
 
== Variants ==
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=== Normal ===
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Damage is based on the quality of the metal.
  
=== Normal ===
 
 
[[File:sledgehammer_steel.png]] '''Steel Sledgehammer''' — 25 base AP cost, ''6%'' crit chance, 100% crit damage bonus
 
[[File:sledgehammer_steel.png]] '''Steel Sledgehammer''' — 25 base AP cost, ''6%'' crit chance, 100% crit damage bonus
  
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=== Shock ===
 
=== Shock ===
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Electroshock variants deal extra {{electricity}} damage on primary target and half of that to nearby targets when powered. Damage is based on the quality of the electroshock generator.
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[[File:sledgehammer_steel_shock.png]] '''Shock Steel Sledgehammer'''
 
[[File:sledgehammer_steel_shock.png]] '''Shock Steel Sledgehammer'''
  

Revision as of 15:49, 11 October 2014

Shock Steel Sledgehammer.png
Shock Steel Sledgehammer
Melee Weapon
Sledgehammer can be a powerful melee weapon in the hands of a strong wielder. This weapon is also equipped with an electroshock generator that discharges electricity on impact that strikes multiple targets.
Damage: 24-38 (Mechanical)
Impact speed: Very Low
Base action points: 25 AP
Range: Melee
Critical chance: 6%
Critical damage bonus: 100%
Minimal strength: 8
Energy: 42
Durability: 600 / 600 (electronic)
Weight: 23,75
Value: 9540

Sledgehammers are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to stun their target. Their hits do not bypass target's energy shields.

Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots.

Crafting

Sledgehammer can be crafted with Blueprint: Sledgehammer.

Variants

Normal

Damage is based on the quality of the metal.

Steel Sledgehammer.png Steel Sledgehammer — 25 base AP cost, 6% crit chance, 100% crit damage bonus

Tungsten Steel Sledgehammer.png Tungsten Steel Sledgehammer — 25 base AP cost, 5% crit chance, 120% crit damage bonus

TiChrome Sledgehammer.png TiChrome Sledgehammer22 base AP cost, 5% crit chance, 100% crit damage bonus

Shock

Electroshock variants deal extra Electricity damage on primary target and half of that to nearby targets when powered. Damage is based on the quality of the electroshock generator.

Shock Steel Sledgehammer.png Shock Steel Sledgehammer

Shock Tungsten Steel Sledgehammer.png Shock Tungsten Steel Sledgehammer

Shock TiChrome Sledgehammer.png Shock TiChrome Sledgehammer


Complete variant list