Difference between revisions of "Sledgehammer"
m |
m |
||
Line 25: | Line 25: | ||
}} | }} | ||
− | [[Sledgehammer]]s are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to [[stun]] their target. | + | [[Sledgehammer]]s are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to [[stun]] their target. Their hits do not bypass target's energy shields. |
Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots. | Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots. | ||
Line 33: | Line 33: | ||
== Variants == | == Variants == | ||
+ | === Normal === | ||
+ | Damage is based on the quality of the metal. | ||
− | |||
[[File:sledgehammer_steel.png]] '''Steel Sledgehammer''' — 25 base AP cost, ''6%'' crit chance, 100% crit damage bonus | [[File:sledgehammer_steel.png]] '''Steel Sledgehammer''' — 25 base AP cost, ''6%'' crit chance, 100% crit damage bonus | ||
Line 42: | Line 43: | ||
=== Shock === | === Shock === | ||
+ | Electroshock variants deal extra {{electricity}} damage on primary target and half of that to nearby targets when powered. Damage is based on the quality of the electroshock generator. | ||
+ | |||
[[File:sledgehammer_steel_shock.png]] '''Shock Steel Sledgehammer''' | [[File:sledgehammer_steel_shock.png]] '''Shock Steel Sledgehammer''' | ||
Revision as of 15:49, 11 October 2014
| |||
Sledgehammer can be a powerful melee weapon in the hands of a strong wielder. This weapon is also equipped with an electroshock generator that discharges electricity on impact that strikes multiple targets. | |||
Damage: 24-38 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 25 AP | |||
Range: Melee | |||
Critical chance: 6% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
Energy: 42 | |||
Durability: 600 / 600 (electronic) | |||
Weight: 23,75 | |||
Value: 9540
|
Sledgehammers are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to stun their target. Their hits do not bypass target's energy shields.
Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots.
Crafting
Sledgehammer can be crafted with Blueprint: Sledgehammer.
Variants
Normal
Damage is based on the quality of the metal.
Steel Sledgehammer — 25 base AP cost, 6% crit chance, 100% crit damage bonus
Tungsten Steel Sledgehammer — 25 base AP cost, 5% crit chance, 120% crit damage bonus
TiChrome Sledgehammer — 22 base AP cost, 5% crit chance, 100% crit damage bonus
Shock
Electroshock variants deal extra Electricity damage on primary target and half of that to nearby targets when powered. Damage is based on the quality of the electroshock generator.
Shock Tungsten Steel Sledgehammer
Complete variant list |