Difference between revisions of "Weapons"
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{{for|a full list of weapon variations|:Category:Weapons}} | {{for|a full list of weapon variations|:Category:Weapons}} | ||
+ | = Types = | ||
Weapons in Underrail are split into 4 categories according to the skill they use: ''guns'', ''throwing'', ''crossbows'' and ''melee''. | Weapons in Underrail are split into 4 categories according to the skill they use: ''guns'', ''throwing'', ''crossbows'' and ''melee''. | ||
+ | :'''''Guns''''' are further split into ''pistols'', ''SMGs'', ''assault rifles'' and ''sniper rifles''. | ||
+ | :'''''Throwing''''' weapons are further split into ''grenades'' and other throwing weapons. | ||
+ | :'''''Melee weapons''''' are further split into ''unarmed'', ''knives'', ''sledgehammers'' and other melee weapons. | ||
− | |||
+ | [[Feats]] often enhance or work with only some types of weapons, ''e.g. [[Snipe]] requires a crossbow or sniper rifle, while [[Pummel]] requires a sledgehammer.'' | ||
− | Most weapons can be [[crafting|crafted]] from components into | + | = Variations = |
+ | Most weapons can be [[crafting|crafted]] from components into a wide variety of different variations by the player. | ||
+ | |||
+ | For example, the hawker pistol alone has 8 different variations which include different calibers and ''weapon enhancements'' like a laser sight or an extended magazine. The stats of all those variants depend on the quality of the components they're made of. The amount of different weapons is vastly larger than it might initially seem like. | ||
{{Weapons navbox}} | {{Weapons navbox}} | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 09:34, 1 August 2013
- For a full list of weapon variations, see Category:Weapons.
Types
Weapons in Underrail are split into 4 categories according to the skill they use: guns, throwing, crossbows and melee.
- Guns are further split into pistols, SMGs, assault rifles and sniper rifles.
- Throwing weapons are further split into grenades and other throwing weapons.
- Melee weapons are further split into unarmed, knives, sledgehammers and other melee weapons.
Feats often enhance or work with only some types of weapons, e.g. Snipe requires a crossbow or sniper rifle, while Pummel requires a sledgehammer.
Variations
Most weapons can be crafted from components into a wide variety of different variations by the player.
For example, the hawker pistol alone has 8 different variations which include different calibers and weapon enhancements like a laser sight or an extended magazine. The stats of all those variants depend on the quality of the components they're made of. The amount of different weapons is vastly larger than it might initially seem like.