Difference between revisions of "Base Abilities"
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The base abilities in [[Underrail]] serve as the base for your character and consist of seven attributes: Strength, Dexterity, Agility, Constitution, Perception, Will and Intelligence. Certain functions, items and actions require a minimum score of a certain base ability to be used or performed, while some items, such as foods, temporarily boost them. | The base abilities in [[Underrail]] serve as the base for your character and consist of seven attributes: Strength, Dexterity, Agility, Constitution, Perception, Will and Intelligence. Certain functions, items and actions require a minimum score of a certain base ability to be used or performed, while some items, such as foods, temporarily boost them. | ||
− | Some [[feats]] also require a minimum score of a certain base ability (and skill level) to be picked and used. Each base ability is set to a default of 5 during character creation. | + | Some [[feats]] also require a minimum score of a certain base ability (and skill level) to be picked and used. Each base ability is set to a default of {{color|white|5}} during character creation. |
− | Base abilities directly boost related [[skills]] by a certain number. An ability score of 4 is the breakpoint where related skills receive no bonus nor penalty from the ability score.[http://underrail.com/forums/index.php?topic=371.msg1794#msg1794] | + | Base abilities directly boost related [[skills]] by a certain number. An ability score of {{color|white|4}} is the breakpoint where related skills receive no bonus nor penalty from the ability score.[http://underrail.com/forums/index.php?topic=371.msg1794#msg1794] |
− | <br>Every point in base ability above 4 increases the effective value of dependent skills by 10%, while every point below 4 decreases it by 8.5%. | + | <br>Every point in base ability above 4 increases the effective value of dependent skills by {{color|white|10%}}, while every point below 4 decreases it by {{color|white|8.5%}}. |
− | + | = Strength = | |
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Strength in Underrail determines how much damage you can deal in hand-to-hand combat and when using melee weapons, another use of strength is to equip heavier weapons and certain types of armor, examples of those are sledgehammers and steel armor, which both require a strength score of 8. | Strength in Underrail determines how much damage you can deal in hand-to-hand combat and when using melee weapons, another use of strength is to equip heavier weapons and certain types of armor, examples of those are sledgehammers and steel armor, which both require a strength score of 8. | ||
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Strength directly affects the following skills: | Strength directly affects the following skills: | ||
− | *[[Melee]] | + | * [[Melee]] |
+ | Other effects: | ||
+ | * Melee bonus damage | ||
+ | * Requirement for heavy weapns | ||
+ | * Requirement for heavy armor | ||
− | + | = Dexterity = | |
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Dexterity in Underrail determines how effectively your character can perform dexterous actions such as throwing items (examples: grenades and flashbangs), pick locks, pick pockets (or plant items into the pockets) of NPCs and set up traps. In the Alpha versions, no items require a set score of dexterity to be used. | Dexterity in Underrail determines how effectively your character can perform dexterous actions such as throwing items (examples: grenades and flashbangs), pick locks, pick pockets (or plant items into the pockets) of NPCs and set up traps. In the Alpha versions, no items require a set score of dexterity to be used. | ||
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|The in-game description | |The in-game description | ||
}} | }} | ||
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Dexterity directly affects the following skills: | Dexterity directly affects the following skills: | ||
− | * | + | * [[Throwing]] |
− | *Lockpicking | + | * [[Lockpicking]] |
− | *Pickpocketing | + | * [[Pickpocketing]] |
− | *Traps | + | * [[Skills#Traps|Traps]] |
+ | Other effects: | ||
+ | * Melee critical chance | ||
− | + | = Agility = | |
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Agility in Underrail determines how effectively your character can move and how much you can move. Agility increases your character maximum movement points in combat as well as dodge and evasion chance in combat. Agility also affects your stealth performance by increasing your stealth skill. In the Alpha versions, no items require a set score of agility to be used. | Agility in Underrail determines how effectively your character can move and how much you can move. Agility increases your character maximum movement points in combat as well as dodge and evasion chance in combat. Agility also affects your stealth performance by increasing your stealth skill. In the Alpha versions, no items require a set score of agility to be used. | ||
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|The in-game description | |The in-game description | ||
}} | }} | ||
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'''NOTE''': In the description, it says Agility affects your ability to jump while jumping is in fact impossible in the game. | '''NOTE''': In the description, it says Agility affects your ability to jump while jumping is in fact impossible in the game. | ||
Agility directly affects the following skills: | Agility directly affects the following skills: | ||
− | *Dodge | + | * [[Dodge]] |
− | *Evasion | + | * [[Evasion]] |
− | *Stealth | + | * [[Stealth]] |
+ | Other effects: | ||
+ | * [[Movement points]] | ||
− | + | = Constitution = | |
Constitution in Underrail determines your overall health and how effectively your character can resist various kinds of poisons and the effects of diseases. Constitution does not affect nor boost any of your skills but increases your max health and health per level. There is no explicit information whether constitution reduces the effects of bleeding in the game. | Constitution in Underrail determines your overall health and how effectively your character can resist various kinds of poisons and the effects of diseases. Constitution does not affect nor boost any of your skills but increases your max health and health per level. There is no explicit information whether constitution reduces the effects of bleeding in the game. | ||
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|The in-game description | |The in-game description | ||
}} | }} | ||
− | '''NOTE''': In the description it says that constitution is important for characters that "plan on making ''the armor suit'' their main defense". Other forms of defense currently include the defensive skills [[Skills#Dodge|Dodge]], [[Skills#Evasion|Evasion]], [[Skills#Stealth|Stealth]] and also Shields in upcoming versions. | + | '''NOTE''': In the description it says that constitution is important for characters that "plan on making ''the armor suit'' their main defense". Other forms of defense currently include high mobility, the defensive skills [[Skills#Dodge|Dodge]], [[Skills#Evasion|Evasion]], [[Skills#Stealth|Stealth]] and also Shields in upcoming versions. |
No skills are directly related to Constitution. | No skills are directly related to Constitution. | ||
+ | Other effects: | ||
+ | * Max health | ||
+ | * Health gained per level | ||
+ | * [[Fortitude]] | ||
− | + | = Perception = | |
− | |||
Perception in Underrail determines your character's overall awareness and effectiveness with ranged weapons such as pistols, rifles, and crossbows. It also affects your character's chance to detect hidden passages, objects or stealthed creatures and NPCs. It does not increase your vision or visible range. Perception does not seem to directly affect your chance to hit, but rather increases the skill of ranged weapons which in turn increases your chance to hit with only ranged weapons, melee weapon hit-rate is unchanged but increased with melee skill (through strength). | Perception in Underrail determines your character's overall awareness and effectiveness with ranged weapons such as pistols, rifles, and crossbows. It also affects your character's chance to detect hidden passages, objects or stealthed creatures and NPCs. It does not increase your vision or visible range. Perception does not seem to directly affect your chance to hit, but rather increases the skill of ranged weapons which in turn increases your chance to hit with only ranged weapons, melee weapon hit-rate is unchanged but increased with melee skill (through strength). | ||
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|The in-game description | |The in-game description | ||
}} | }} | ||
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Perception directly affects the following skills: | Perception directly affects the following skills: | ||
− | *Guns | + | * [[Skills#Guns|Guns]] |
− | *Crossbows | + | * [[Skills#Crossbows|Crossbows]] |
− | |||
+ | Other effects: | ||
+ | * [[Detection]] | ||
− | + | = Will = | |
− | Will in Underrail determines your character's overall determination to certain actions, such as persuading or intimidating NPCs in conversation to make them choose your side of the argument. It also determines your effectiveness with | + | Will in Underrail determines your character's overall determination to certain actions, such as persuading or intimidating NPCs in conversation to make them choose your side of the argument. It also determines your effectiveness with psi abilities and modifies your max psi points. Various dialogue options require not only a high persuation or intimidation skill, but some require your character to have a minimum score of pure will in order to successfuly use the dialogue option. |
{{Quote | {{Quote | ||
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|The in-game description | |The in-game description | ||
}} | }} | ||
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Will directly affects the following skills: | Will directly affects the following skills: | ||
− | *Thought Control | + | * [[Thought Control]] |
− | *Psychokinesis | + | * [[Psychokinesis]] |
− | *Metathermics | + | * [[Metathermics]] |
− | *Persuasion | + | * [[Persuasion]] |
− | *Intimidation | + | * [[Intimidation]] |
+ | Other effects: | ||
+ | * [[Resolve]] | ||
+ | * Dialogue options | ||
− | + | = Intelligence = | |
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Intelligence in Underrail determines your character's ability to concieve and understand complex concepts such as hacking computer terminals and electrical locks, as well as the ability to craft items from components of any kind. Intelligence also increases your barter skill, allowing you to buy and sell items for better prices. In the Alpha versions of the game, no items require intelligence in order to be used or equipped. | Intelligence in Underrail determines your character's ability to concieve and understand complex concepts such as hacking computer terminals and electrical locks, as well as the ability to craft items from components of any kind. Intelligence also increases your barter skill, allowing you to buy and sell items for better prices. In the Alpha versions of the game, no items require intelligence in order to be used or equipped. | ||
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{{Quote | {{Quote | ||
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}} | }} | ||
+ | Intelligence directly affects the following skills: | ||
+ | * [[Hacking]] | ||
+ | * [[Mechanics]] | ||
+ | * [[Electronics]] | ||
+ | * [[Chemistry]] | ||
+ | * [[Biology]] | ||
+ | * [[Tailoring]] | ||
+ | * [[Mercantile]] | ||
+ | |||
+ | Other effects: | ||
+ | * None known | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Player character]] | [[Category:Player character]] |
Revision as of 04:48, 5 August 2013
The base abilities in Underrail serve as the base for your character and consist of seven attributes: Strength, Dexterity, Agility, Constitution, Perception, Will and Intelligence. Certain functions, items and actions require a minimum score of a certain base ability to be used or performed, while some items, such as foods, temporarily boost them.
Some feats also require a minimum score of a certain base ability (and skill level) to be picked and used. Each base ability is set to a default of 5 during character creation.
Base abilities directly boost related skills by a certain number. An ability score of 4 is the breakpoint where related skills receive no bonus nor penalty from the ability score.[1]
Every point in base ability above 4 increases the effective value of dependent skills by 10%, while every point below 4 decreases it by 8.5%.
Strength
Strength in Underrail determines how much damage you can deal in hand-to-hand combat and when using melee weapons, another use of strength is to equip heavier weapons and certain types of armor, examples of those are sledgehammers and steel armor, which both require a strength score of 8.
NOTE: The description says you need strength to equip heavy weapons, but it is a requirement for heavy armor as well.
Strength directly affects the following skills:
Other effects:
- Melee bonus damage
- Requirement for heavy weapns
- Requirement for heavy armor
Dexterity
Dexterity in Underrail determines how effectively your character can perform dexterous actions such as throwing items (examples: grenades and flashbangs), pick locks, pick pockets (or plant items into the pockets) of NPCs and set up traps. In the Alpha versions, no items require a set score of dexterity to be used.
Dexterity directly affects the following skills:
Other effects:
- Melee critical chance
Agility
Agility in Underrail determines how effectively your character can move and how much you can move. Agility increases your character maximum movement points in combat as well as dodge and evasion chance in combat. Agility also affects your stealth performance by increasing your stealth skill. In the Alpha versions, no items require a set score of agility to be used.
NOTE: In the description, it says Agility affects your ability to jump while jumping is in fact impossible in the game.
Agility directly affects the following skills:
Other effects:
Constitution
Constitution in Underrail determines your overall health and how effectively your character can resist various kinds of poisons and the effects of diseases. Constitution does not affect nor boost any of your skills but increases your max health and health per level. There is no explicit information whether constitution reduces the effects of bleeding in the game.
NOTE: In the description it says that constitution is important for characters that "plan on making the armor suit their main defense". Other forms of defense currently include high mobility, the defensive skills Dodge, Evasion, Stealth and also Shields in upcoming versions.
No skills are directly related to Constitution.
Other effects:
- Max health
- Health gained per level
- Fortitude
Perception
Perception in Underrail determines your character's overall awareness and effectiveness with ranged weapons such as pistols, rifles, and crossbows. It also affects your character's chance to detect hidden passages, objects or stealthed creatures and NPCs. It does not increase your vision or visible range. Perception does not seem to directly affect your chance to hit, but rather increases the skill of ranged weapons which in turn increases your chance to hit with only ranged weapons, melee weapon hit-rate is unchanged but increased with melee skill (through strength).
Perception directly affects the following skills:
Other effects:
Will
Will in Underrail determines your character's overall determination to certain actions, such as persuading or intimidating NPCs in conversation to make them choose your side of the argument. It also determines your effectiveness with psi abilities and modifies your max psi points. Various dialogue options require not only a high persuation or intimidation skill, but some require your character to have a minimum score of pure will in order to successfuly use the dialogue option.
Will directly affects the following skills:
Other effects:
- Resolve
- Dialogue options
Intelligence
Intelligence in Underrail determines your character's ability to concieve and understand complex concepts such as hacking computer terminals and electrical locks, as well as the ability to craft items from components of any kind. Intelligence also increases your barter skill, allowing you to buy and sell items for better prices. In the Alpha versions of the game, no items require intelligence in order to be used or equipped.
Intelligence directly affects the following skills:
Other effects:
- None known