Difference between revisions of "Assault Rifles"
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(added links to unique weapons) |
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== Models == | == Models == | ||
+ | ;Craftable | ||
* [[Marauder]] — mediocre damage spread | * [[Marauder]] — mediocre damage spread | ||
* [[Huszar]] — high damage spread, increased critical chance | * [[Huszar]] — high damage spread, increased critical chance | ||
* [[Hornet]] — low damage spread, low AP cost, bonus to burst precision, low critical damage bonus | * [[Hornet]] — low damage spread, low AP cost, bonus to burst precision, low critical damage bonus | ||
* [[Chimera]] (crafting only) — highest critical damage bonus | * [[Chimera]] (crafting only) — highest critical damage bonus | ||
+ | |||
+ | ;Unique | ||
+ | * [[AKX]] | ||
+ | * [[K&H KH416]] | ||
+ | * [[N16]] | ||
+ | * [[NF F2500]] | ||
+ | * [[Steyr-Auch]] | ||
=== AP cost table === | === AP cost table === |
Revision as of 12:05, 15 January 2016
Assault Rifles are weapons. They use the Guns skill and have a moderate Strength requirement. They come in 7.62mm, 8.6mm and 9mm calibers.
Description
- Single and burst fire
- Slight moving penalty
- No melee penalty
- Medium-high range
- High damage output, especially with short range burst
- High skill requirement
- Moderate strength requirement (6-7)
Models
- Craftable
- Marauder — mediocre damage spread
- Huszar — high damage spread, increased critical chance
- Hornet — low damage spread, low AP cost, bonus to burst precision, low critical damage bonus
- Chimera (crafting only) — highest critical damage bonus
- Unique
AP cost table
7.62mm[RR] | 7.62mm | 8.6mm[RR] | 8.6mm | 9mm[RR] | 9mm | |
---|---|---|---|---|---|---|
Hornet | 9 [B] | 11 [B] | 10 [B] | 12 | 12 | 14 |
Chimera | - | - | 12 | 14 | 13 | 16 |
Marauder | 11 [B] | 13 | 12 | 14 | - | - |
Huszar | - | - | 12 | 14 | 13 | 16 |
Notes
- [RR] Model with Rapid Reloader
- [B] Can be Burst fired twice per turn with adrenaline shot.
Assault rifle feats