Difference between revisions of "Throwing"

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(added the 100% precision case)
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== Details ==
 
== Details ==
Throwing increases your precision with throwing weapons and utilities. It also increases your damage with [[Throwing Knife|Throwing Knives]].
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Throwing increases your precision with throwing weapons and utilities. It also increases your damage with [[Throwing Knife|Throwing Knives]]. Throwing utilities do not have explicit critical stats, but any offensive utility that can critically hit uses the default base values of 5% critical hit chance and 100% critical damage bonus.
  
 
Grenades cannot land more than '''3 tiles''' away from their targeted location with imprecise throws. Grenades can only reach 90% precision, unlike targeted attacks which are limited to a maximum of 95% precision. However, grenades have 100% precision when thrown to a tile adjacent to the thrower. See [[Combat Stats#Precision]] and [[Evasion]] for details on precision mechanics.
 
Grenades cannot land more than '''3 tiles''' away from their targeted location with imprecise throws. Grenades can only reach 90% precision, unlike targeted attacks which are limited to a maximum of 95% precision. However, grenades have 100% precision when thrown to a tile adjacent to the thrower. See [[Combat Stats#Precision]] and [[Evasion]] for details on precision mechanics.

Revision as of 06:20, 25 May 2017

Throwing is a skill.

Increases your precision with all throwing weapons and utilities, including grenades.

In-game description

Related Base Ability

Skill Synergies

  • None

Details

Throwing increases your precision with throwing weapons and utilities. It also increases your damage with Throwing Knives. Throwing utilities do not have explicit critical stats, but any offensive utility that can critically hit uses the default base values of 5% critical hit chance and 100% critical damage bonus.

Grenades cannot land more than 3 tiles away from their targeted location with imprecise throws. Grenades can only reach 90% precision, unlike targeted attacks which are limited to a maximum of 95% precision. However, grenades have 100% precision when thrown to a tile adjacent to the thrower. See Combat Stats#Precision and Evasion for details on precision mechanics.

The range of grenades is limited to 10 tiles. An effective throwing skill of 123 is needed to have the maximum precision of 90% on the 10th tile.

Related feats

See Category:Throwing feats.

Related items