Difference between revisions of "Jackknife"

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| onequip      = Equip: Traps increased by 7<br>Equip: Lockpicking increased by 7
 
| onequip      = Equip: Traps increased by 7<br>Equip: Lockpicking increased by 7
 
| durability  = 420 / 420 (mechanical)
 
| durability  = 420 / 420 (mechanical)
| weight      = 0,20
+
| weight      = 0.20
 
| value        = 250
 
| value        = 250
 
| datafile    = Weapons\Jackknife.item
 
| datafile    = Weapons\Jackknife.item
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== Description ==
 
== Description ==
The jackknife, while not a particularly good weapon, is a very useful tool for most characters thanks to its bonuses to [[Lockpicking]] and [[Traps]]. It was added in version [[0.1.11.0]].
+
The jackknife, while not a particularly good weapon, is a very useful tool for most characters thanks to its bonuses to [[Lockpicking]] and [[Traps]]. It also has a very low base AP cost. It was added in version [[0.1.11.0]].
  
 
== Location ==
 
== Location ==

Revision as of 13:05, 22 July 2016

Jackknife.png
Jackknife
Melee Weapon
Pocket knives are versatile tools, and may be used for anything from opening locks to slicing throats.
Damage: 6-9 (Mechanical)
Impact speed: Very Low
Base action points: 8 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Bypasses 60% of target's energy shield.

Damage increased by 2% for every point in strength above 5.
Incurs 125% of mechanical damage resistance and threshold.
Equip: Traps increased by 7
Equip: Lockpicking increased by 7
Durability: 420 / 420 (mechanical)
Weight: 0.20
Value: 250

Jackknife is a unique knife.

Description

The jackknife, while not a particularly good weapon, is a very useful tool for most characters thanks to its bonuses to Lockpicking and Traps. It also has a very low base AP cost. It was added in version 0.1.11.0.

Location

Carried by one of the three raiders holding a group of civilians hostage in GMS compound level 3.