Difference between revisions of "Jackknife"
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| onequip = Equip: Traps increased by 7<br>Equip: Lockpicking increased by 7 | | onequip = Equip: Traps increased by 7<br>Equip: Lockpicking increased by 7 | ||
| durability = 420 / 420 (mechanical) | | durability = 420 / 420 (mechanical) | ||
− | | weight = 0 | + | | weight = 0.20 |
| value = 250 | | value = 250 | ||
| datafile = Weapons\Jackknife.item | | datafile = Weapons\Jackknife.item | ||
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== Description == | == Description == | ||
− | The jackknife, while not a particularly good weapon, is a very useful tool for most characters thanks to its bonuses to [[Lockpicking]] and [[Traps]]. It was added in version [[0.1.11.0]]. | + | The jackknife, while not a particularly good weapon, is a very useful tool for most characters thanks to its bonuses to [[Lockpicking]] and [[Traps]]. It also has a very low base AP cost. It was added in version [[0.1.11.0]]. |
== Location == | == Location == |
Revision as of 13:05, 22 July 2016
Jackknife is a unique knife.
Description
The jackknife, while not a particularly good weapon, is a very useful tool for most characters thanks to its bonuses to Lockpicking and Traps. It also has a very low base AP cost. It was added in version 0.1.11.0.
Location
Carried by one of the three raiders holding a group of civilians hostage in GMS compound level 3.
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