Difference between revisions of "Perception"
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* Secret passage in [[GMS compound level 2]] | * Secret passage in [[GMS compound level 2]] | ||
* Underwater rock bridge in the [[Caves]] between Mushroom Cove and Junkyard | * Underwater rock bridge in the [[Caves]] between Mushroom Cove and Junkyard | ||
− | * Underwater rock bridge in northeast [[Siphoner | + | * Underwater rock bridge in northeast [[Siphoner Pools]] |
* Underwater rock bridge in southeast [[Silent Isle]] | * Underwater rock bridge in southeast [[Silent Isle]] | ||
* Secret door in the security control room of [[Depot A]] east area (requires 10 perception) | * Secret door in the security control room of [[Depot A]] east area (requires 10 perception) |
Revision as of 18:46, 23 September 2017
Details
Perception determines your character's overall awareness and effectiveness with ranged weapons. It also affects your character's chance to detect hidden passages, objects or stealthed creatures and NPCs. It does not increase your vision or visible range. Perception does not directly affect your chance to hit, but rather increases your ranged weapon skills, which in turn increases your chance to hit with ranged weapons. Melee weapon hit rate is unchanged but increased with melee skill (through strength or dexterity). No items require perception to be used or equipped.
High perception score is important for characters who wish to use ranged weapons or find traps, stealthed enemies and secrets.
Directly affected skills |
Other effects |
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Related feats
See Category:Perception feats.
- Snooping increases perception by 3 for the purposes of finding secrets.
Related items
Equipment
- Adaptive Goggles (+1 Perception on equip)
- Metal Helmets (-1 Perception on equip)
- Tchortist Noble Robe (-1 Perception on equip)
- Tchortist Rassophore Armor (-1 Perception on equip)
- Gas Mask (-2 Perception on equip)
- Biohazard Suit (-2 Perception on equip)
- Fire Proximity Suit (-2 Perception on equip)
- Robe (-2 Perception on equip)
- Tchortist Robe (-2 Perception on equip)
Food
- Junkyard Surprise (temporary random base ability effect)
Drugs
- Supersoldier Drug (temporary +2 Perception)
Secret areas
- This section needs expansion.
Discovering secret areas is based on Perception score alone, unlike detecting traps and stealthed characters, which is based on Detection.
Incomplete list of perception secrets |
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