Difference between revisions of "Electroshock Generator"
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(partial quality table, history) |
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− | + | '''Electroshock Generator''' is an electronic part. It adds {{electricity}} damage to melee weapons when powered by batteries. | |
− | + | {| class="wikitable" | |
+ | |+ Quality scaling | ||
+ | |- | ||
+ | ! Equipment !! Min damage !! Max damage !! Energy cost | ||
+ | |- | ||
+ | | {{Itemlink|Sledgehammer}} | ||
+ | | 50% of max | ||
+ | | 1.00 x Quality | ||
+ | | 3 + 0.125 x Quality | ||
+ | |- | ||
+ | | {{Itemlink|Combat Knife}} | ||
+ | | 50% of max | ||
+ | | 0.35 x Quality | ||
+ | | 3 + 0.0437 x Quality | ||
+ | |- | ||
+ | | {{Itemlink|Combat Gloves}} | ||
+ | | 50% of max | ||
+ | | 0.25 x Quality | ||
+ | | 3 + 0.0312 x Quality | ||
+ | |- | ||
+ | | {{Itemlink|Electroshock Pistol}} | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{Itemlink|Taser}} | ||
+ | | 5 + 0.142 x Quality | ||
+ | | 10 + 0.25 x Quality | ||
+ | | 3 + 0.125 x Quality | ||
+ | |} | ||
+ | |||
+ | Melee electroshock damage inflicted to nearby targets is half of primary damage. ''Eg. A '''Shock Sledgehammer''' with '''Quality 50 Electroshock Generator''' inflicts {{Electricity|25-50|prefix}} damage to primary target and {{Electricity|12-25|prefix}} damage to adjacent secondary targets.'' | ||
== Used in == | == Used in == | ||
− | * | + | * {{Itemlink|Blueprint: Energy Pistol}} |
− | * [[ | + | * {{Itemlink|Blueprint: Taser}} |
− | * [[ | + | * {{Itemlink|Blueprint: Sledgehammer}} (optional) |
− | * [[ | + | * {{Itemlink|Blueprint: Combat Gloves}} (optional) |
+ | * {{Itemlink|Blueprint: Combat Knife}} (optional) | ||
+ | |||
+ | == History == | ||
+ | * [[0.1.12.0]]: added electroshock pistols | ||
+ | * [[0.1.11.0]]: added craftable tasers | ||
+ | * [[0.1.10.0]]: added electrical knives | ||
+ | * [[0.1.9.0]]: added combat gloves, electroshock weapon crafting now requires energy core | ||
+ | * [[0.1.4.0]]: introduced (shock sledgehammers) | ||
+ | |||
{{Component navbox}} | {{Component navbox}} |
Revision as of 09:53, 17 October 2017
Electroshock Generator is an electronic part. It adds Electricity damage to melee weapons when powered by batteries.
Equipment | Min damage | Max damage | Energy cost |
---|---|---|---|
Sledgehammer | 50% of max | 1.00 x Quality | 3 + 0.125 x Quality |
Combat Knife | 50% of max | 0.35 x Quality | 3 + 0.0437 x Quality |
Combat Gloves | 50% of max | 0.25 x Quality | 3 + 0.0312 x Quality |
Electroshock Pistol | |||
Taser | 5 + 0.142 x Quality | 10 + 0.25 x Quality | 3 + 0.125 x Quality |
Melee electroshock damage inflicted to nearby targets is half of primary damage. Eg. A Shock Sledgehammer with Quality 50 Electroshock Generator inflicts 25-50 Electricity damage to primary target and 12-25 Electricity damage to adjacent secondary targets.
Used in
- Blueprint: Energy Pistol
- Blueprint: Taser
- Blueprint: Sledgehammer (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Combat Knife (optional)
History
- 0.1.12.0: added electroshock pistols
- 0.1.11.0: added craftable tasers
- 0.1.10.0: added electrical knives
- 0.1.9.0: added combat gloves, electroshock weapon crafting now requires energy core
- 0.1.4.0: introduced (shock sledgehammers)
|