Difference between revisions of "Azuridae"

From Underrail Wiki
Jump to navigation Jump to search
m (stats, detection, melee damage)
m (detection)
Line 17: Line 17:
 
| initiative  = 11
 
| initiative  = 11
 
| actionpoints = 50
 
| actionpoints = 50
| detection    = 32<br>Instant detection: 14
+
| detection    = 35
 
|
 
|
 
|Base abilities section:
 
|Base abilities section:

Revision as of 15:42, 31 August 2017

Azuridae

Cave.png Psi beetle l.png
110
150 (+25)

Azuridae model.png

Critter
Role Psionic insect
Location In the vicinity of mindshrooms:
Mushroom Cove, Silent Isle, Caves, Lower Underrail caves
Loot Insectoid Salivarium
Psi Beetle Brain
Psi Beetle Carapace
Abilities Neural Overload
Gains Psionic Synergy in groups
Pyromaniac
Combat Stats
Combat Stats Level: 4
Damage: 6-11
Range: Melee
Action Points: 50
Initiative: 11
Detection: 35
Base Abilities Strength: 6
Dexterity: 3
Agility: 3
Constitution: 7
Perception: 5
Will: 8
Intelligence: 4
Resistances Mechanical: 40% / 10
(25% / 5 when brain is exposed)

Heat: 0% / 0
Cold: 0% / 0
Electricity: 0% / 0
Acid: 0% / 0
Energy: 0% / 0
Bio: 0% / 0

Azuridae are insectoid critters.

Description

Azuridae are mutated and enlarged insects that resemble Rhinoceros beetles, instead of horns though, they have massive brains that they use to power their psionic abilities. Azuridae are so called due to the azure hue on their carapace. Their psionic powers have granted them nicknames such as psi beetle and psi bug by residents of the Underrail.

They are often found near naturally growing Mindshrooms in damp areas of the Caves below Lower Underrail.

Fighting tactics

At lower levels (1-5) even a lone Azuridae can prove to be a strong adversary, and their powers multiply in groups via Psionic Synergy, to the extent of using new, more powerful abilities, such as being able to stun and chill the target. It's a good idea to try and separate them to weaken their power output first, before directly confronting them. The psionic capabilities of a single Azuridae are limited to Neural Overload.

Their tough carapaces provides some resistance against mechanical damage, but they expose a weak spot—their brains—whenever they use psionics.

When a player chooses to fight them it is recommended to use a close offensive, trying to force the Azuridae to fight with its pincers, as this form of attack is a lot weaker then their psionic powers.

Gallery

Various azuridae images.