Difference between revisions of "Jackknife"
Jump to navigation
Jump to search
m |
WikimanBot (talk | contribs) |
||
Line 11: | Line 11: | ||
| critchance = 5% | | critchance = 5% | ||
| critbonus = 100% | | critbonus = 100% | ||
− | | capabilities = Bypasses 60% of target's energy shield.<br><br>Damage increased by 2% for every point in strength above 5 | + | | capabilities = Bypasses 60% of target's energy shield. |
− | + | | incurred = Incurs 125% of mechanical damage resistance and threshold.<br><br>Damage increased by 2% for every point in strength above 5. | |
| onequip = Equip: Traps increased by 7<br>Equip: Lockpicking increased by 7 | | onequip = Equip: Traps increased by 7<br>Equip: Lockpicking increased by 7 | ||
| durability = 420 / 420 (mechanical) | | durability = 420 / 420 (mechanical) |
Revision as of 20:15, 24 July 2019
Jackknife is a unique knife.
Description
The jackknife, while not a particularly good weapon, is a very useful tool for most characters thanks to its bonuses to Lockpicking and Traps. It also has a very low base AP cost. It was added in version 0.1.11.0.
Location
Carried by one of the three raiders holding a group of civilians hostage in GMS compound level 3.
|