Difference between revisions of "Electroshock Generator"
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Melee electroshock damage inflicted to nearby targets is half of primary damage. ''Eg. A '''Shock Sledgehammer''' with '''Quality 50 Electroshock Generator''' inflicts {{Electricity|25-50|prefix}} damage to primary target and {{Electricity|12-25|prefix}} damage to adjacent secondary targets.'' | Melee electroshock damage inflicted to nearby targets is half of primary damage. ''Eg. A '''Shock Sledgehammer''' with '''Quality 50 Electroshock Generator''' inflicts {{Electricity|25-50|prefix}} damage to primary target and {{Electricity|12-25|prefix}} damage to adjacent secondary targets.'' | ||
+ | |||
+ | == Electroshock Pistol Damage Scaling == | ||
+ | (Frame quality) Damage | ||
+ | |||
+ | (15) 9-29 | ||
+ | |||
+ | (20) 9-29 | ||
+ | |||
+ | (25) 10-30 | ||
+ | |||
+ | (30) 10-31 | ||
+ | |||
+ | (35) 10-32 | ||
+ | |||
+ | (40) 10-32 | ||
+ | |||
+ | (45) 11-33 | ||
+ | |||
+ | (50) 11-34 | ||
+ | |||
+ | (55) 11-34 | ||
+ | |||
+ | (60) 11-35 | ||
+ | |||
+ | (65) 12-36 | ||
+ | |||
+ | (70) 12-37 | ||
+ | |||
+ | (75) 12-37 | ||
+ | |||
+ | (80) 12-38 | ||
+ | |||
+ | (85) 13-39 | ||
+ | |||
+ | (90) 13-40 | ||
+ | |||
+ | (95) 13-40 | ||
+ | |||
+ | (100) 13-41 | ||
+ | |||
+ | (105) 14-42 | ||
+ | |||
+ | (110) 14-42 | ||
+ | |||
+ | (115) 14-43 | ||
+ | |||
+ | (120) 14-44 | ||
+ | |||
+ | (125) 15-45 | ||
+ | |||
+ | (130) 15-45 | ||
+ | |||
+ | (135) 15-46 | ||
+ | |||
+ | (140) 15-47 | ||
+ | |||
+ | (145) 15-47 | ||
+ | |||
+ | (150) 16-48 | ||
+ | |||
+ | (155) 16-49 | ||
+ | |||
+ | (160) 16-50 | ||
+ | |||
+ | (165) 16-50 | ||
+ | |||
+ | (170) 17-51 | ||
+ | |||
+ | (175) 17-52 | ||
+ | |||
+ | (180) 17-52 | ||
+ | |||
+ | (185) 17-53 | ||
== Used in == | == Used in == |
Revision as of 16:04, 29 April 2022
Electroshock Generator is an electronic part. It adds Electricity damage to melee weapons when powered by batteries.
Equipment | Min damage | Max damage | Energy cost |
---|---|---|---|
Sledgehammer | 50% of max | 1.00 x Quality | 3 + 0.125 x Quality |
Spear | 50% of max | Verify | Verify |
Machete | 50% of max | Verify | Verify |
Combat Knife | 50% of max | 0.35 x Quality | 3 + 0.0437 x Quality |
Combat Gloves | 50% of max | 0.25 x Quality | 3 + 0.0312 x Quality |
Electroshock Pistol | Verify | Verify | Verify |
Taser | 5 + 0.142 x Quality | 10 + 0.25 x Quality | 3 + 0.125 x Quality |
Melee electroshock damage inflicted to nearby targets is half of primary damage. Eg. A Shock Sledgehammer with Quality 50 Electroshock Generator inflicts 25-50 Electricity damage to primary target and 12-25 Electricity damage to adjacent secondary targets.
Electroshock Pistol Damage Scaling
(Frame quality) Damage
(15) 9-29
(20) 9-29
(25) 10-30
(30) 10-31
(35) 10-32
(40) 10-32
(45) 11-33
(50) 11-34
(55) 11-34
(60) 11-35
(65) 12-36
(70) 12-37
(75) 12-37
(80) 12-38
(85) 13-39
(90) 13-40
(95) 13-40
(100) 13-41
(105) 14-42
(110) 14-42
(115) 14-43
(120) 14-44
(125) 15-45
(130) 15-45
(135) 15-46
(140) 15-47
(145) 15-47
(150) 16-48
(155) 16-49
(160) 16-50
(165) 16-50
(170) 17-51
(175) 17-52
(180) 17-52
(185) 17-53
Used in
- Blueprint: Energy Pistol
- Blueprint: Taser
- Blueprint: Sledgehammer (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Combat Knife (optional)
- Blueprint: Machete E (optional)
- Blueprint: Spear E (optional)
History
- 0.1.12.0: added electroshock pistols
- 0.1.11.0: added craftable tasers
- 0.1.10.0: added electrical knives
- 0.1.9.0: added combat gloves, electroshock weapon crafting now requires energy core
- 0.1.4.0: introduced (shock sledgehammers)
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