Difference between revisions of "Sledgehammer"
(Changed Tungsten and Super Steel variants as 1.1.3.0) |
(→Normal: Modified table) |
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Quality of the metal determines damage potential and durability. | Quality of the metal determines damage potential and durability. | ||
− | [[File:sledgehammer_steel.png]] '''Steel Sledgehammer''' | + | {| class="wikitable" |
− | + | |- | |
− | [[File:sledgehammer_tungsten.png]] '''Tungsten Steel Sledgehammer''' | + | ! Icon || Name || Base AP cost || Crit. chance || Crit. damage bonus || Minimal strength || Other || Stun chance |
− | + | |- | |
− | [[File:sledgehammer_tichrome.png]] '''TiChrome Sledgehammer''' | + | | [[File:sledgehammer_steel.png]] || '''Steel Sledgehammer''' || 25 AP || 6% || 100% || 8 || || 10% |
− | + | |- | |
− | [[File:sledgehammer_supersteel.png]] '''Super Steel Sledgehammer''' | + | | [[File:sledgehammer_tungsten.png]] || '''Tungsten Steel Sledgehammer''' || 25 AP || 4% || 120% || 9 ||{{Tooltip|1.00-1.15 damage spread modifier|High upper damage range}} || 10% |
+ | |- | ||
+ | | [[File:sledgehammer_tichrome.png]] || '''TiChrome Sledgehammer''' || ''22 AP'' || 5% || 100% || 8 || || 10% | ||
+ | |- | ||
+ | | [[File:sledgehammer_supersteel.png]] || '''Super Steel Sledgehammer''' || 23 AP || ''8%'' || 100% || 8 || {{Tooltip|1.1-0.9 damage spread modifier|Tight damage spread}} || 15% | ||
+ | |} | ||
=== Shock === | === Shock === |
Revision as of 00:05, 21 March 2021
| |||
The sledgehammer can be a powerful melee weapon in the hands of a strong wielder. | |||
Damage: 40-62 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 25 AP | |||
Range: Melee | |||
Critical chance: 7% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
On hit: 10% chance to stun the living target for 1 turn. | |||
Ignores mechanical damage threshold when attacking organic targets. Damage increased by 10% for every point in strength above 8. | |||
Durability: 1590 / 1590 (mechanical) | |||
Weight: 23.00 | |||
Value: 2300
|
| |||
The sledgehammer can be a powerful melee weapon in the hands of a strong wielder. | |||
Damage: 40-62 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 22 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
On hit: 10% chance to stun the living target for 1 turn. | |||
Ignores mechanical damage threshold when attacking organic targets. Damage increased by 10% for every point in strength above 8. | |||
Durability: 1590 / 1590 (mechanical) | |||
Weight: 18.00 | |||
Value: 3600
|
Sledgehammers are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to stun their target. Their hits do not bypass target's energy shields.
Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots.
Crafting
Sledgehammer can be crafted with Blueprint: Sledgehammer.
Variants
Normal
Quality of the metal determines damage potential and durability.
Shock
Electroshock variants deal extra Electricity damage on primary target and half of that to nearby targets when powered. Damage is based on the quality of the electroshock generator.
Shock Tungsten Steel Sledgehammer
Shock Super Steel Sledgehammer
Ammo
For powered variants: