Difference between revisions of "Quake"
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| incurred = Ignores mechanical damage threshold when attacking organic targets.<br><br>Damage increased by 10% for every point in strength above 8. | | incurred = Ignores mechanical damage threshold when attacking organic targets.<br><br>Damage increased by 10% for every point in strength above 8. | ||
| energy = 100 | | energy = 100 | ||
− | | durability = 1950/1950 | + | | durability = 1950 / 1950 |
| weight = 25.00 | | weight = 25.00 | ||
| value = 10000 | | value = 10000 |
Revision as of 02:39, 1 February 2022
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The head of this hammer vibrates forcefully when swung, yet luckily little of it can be felt through the handle. Were it otherwise, the wielder would quickly develop vibration-induced injuries. | |||
Damage: 46-75 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 23 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 130% | |||
Minimal strength: 8 | |||
On hit: 50% chance to daze the living target for 1 turn On hit: 10% chance to stun the living target for 1 turn On hit: Triggers a shockwave that inflicts 28-42 mechanical damage to all nearby enemies, potentially dazing them for one turn. This damage ignores mechanical damage threshold and half the mechanical damage resistance. Costs 11 energy. | |||
Ignores mechanical damage threshold when attacking organic targets. Damage increased by 10% for every point in strength above 8. | |||
Energy: 100 | |||
Durability: 1950 / 1950 | |||
Weight: 25.00 | |||
Value: 10000
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Quake is a unique sledgehammer.
Description
In addition to a chance to stun on hit, this sledgehammer also has 50% chance to daze its target.
Location
Carried by a Bandit boss, Gubbins, found in Upper Underrail.
Trivia
- The hammer's design resembles the Quake logo.
History