Difference between revisions of "Electroshock Pistol"

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== Quality scaling ==
 
== Quality scaling ==
 
(Frame quality) Damage
 
(Frame quality) Damage
 +
 
(15) 9-29
 
(15) 9-29
  

Revision as of 21:56, 3 April 2022

Electroshock Pistol.png
Electroshock Pistol
Pistol
This electroshock pistol is powered by a plasma core.
Damage: 11-34 (Electricity)
Impact speed: Very High
Base action points: 30 AP
Range: 7 (optimal: 5)
Critical chance: 5%
Critical damage bonus: 100%
On hit: There's a 50% chance that the original target is stunned for 1 turn, after which the electrical bolt jumps up to 3 times, each time dealing damage equal to 65% of damage dealt to the previous target. It can hit the same target multiple times, but needs at least two targets to jump between.
Energy usage per shot: 6.5
Energy: 47
Durability: 690 / 690 (electronic)
Can be disassembled.
Weight: 2.25
Value: 9500
v · d · e
Amplified Electroshock Pistol.png
Amplified Electroshock Pistol
Pistol
This electroshock pistol is powered by a plasma core. It sports a circular wave amplifier that periodically amplifies energy output.
Damage: 11-34 (Electricity)
Impact speed: Very High
Base action points: 30 AP
Range: 7 (optimal: 5)
Critical chance: 5%
Critical damage bonus: 185%
On hit: There's a 50% chance that the original target is stunned for 1 turn, after which the electrical bolt jumps up to 3 times, each time dealing damage equal to 65% of damage dealt to the previous target. It can hit the same target multiple times, but needs at least two targets to jump between.
Energy usage per shot: 8.2
Energy: 47
Durability: 690 / 690 (electronic)
Can be disassembled.
Weight: 2.35
Value: 12200
v · d · e
Smart Electroshock Pistol.png
Smart Electroshock Pistol
Pistol
This electroshock pistol is powered by a plasma core. It sports a module that runs targeting assistance software which increases efficiency of precision shots.
Damage: 11-34 (Electricity)
Impact speed: Very High
Base action points: 30 AP
Range: 7 (optimal: 5)
Critical chance: 5%
Critical damage bonus: 100%
On hit: There's a 50% chance that the original target is stunned for 1 turn, after which the electrical bolt jumps up to 3 times, each time dealing damage equal to 65% of damage dealt to the previous target. It can hit the same target multiple times, but needs at least two targets to jump between.
Equip: Damage of special attacks increased by 30%
Energy usage per shot: 6.5
Energy: 47
Durability: 690 / 690 (electronic)
Can be disassembled.
Weight: 2.25
Value: 9500
v · d · e
Efficient Electroshock Pistol.png
Efficient Electroshock Pistol
Pistol
This electroshock pistol is powered by a plasma core. The installed energy converter reduces the energy usage per shot.
Damage: 11-34 (Electricity)
Impact speed: Very High
Base action points: 30 AP
Range: 7 (optimal: 5)
Critical chance: 5%
Critical damage bonus: 100%
On hit: There's a 50% chance that the original target is stunned for 1 turn, after which the electrical bolt jumps up to 3 times, each time dealing damage equal to 65% of damage dealt to the previous target. It can hit the same target multiple times, but needs at least two targets to jump between.
Energy usage per shot: 4.6
Energy: 47
Durability: 690 / 690 (electronic)
Can be disassembled.
Weight: 2.25
Value: 9500
v · d · e

Electroshock Pistol is a type of energy pistol. All infobox examples on this article are crafted from Quality 50 components unless noted otherwise.

Description

Unlike firearms, electroshock pistols deal Electricity damage which is less resisted than conventional mechanical damage and robots are especially vulnerable against it. The electricity stuns both organic and robotic targets and can also jump between targets. Only the primary target can be stunned. Electroshock pistols can use any kind of batteries as their ammo.

Crafting

Electroshock Pistol can be crafted with Blueprint: Energy Pistol.

Variants

Quality of the emitter determines the damage potential and durability of energy weapons.

Energy core

Electroshock Pistol.png Plasma core

Enhancements

Electric Pistol.png Basic model

Amplified Electroshock Pistol.png Amplified (increased critical damage bonus)

Smart Electroshock Pistol.png Smart (increases damage of special attacks)

Efficient Electroshock Pistol.png Efficient (reduced energy usage per shot)

Polarizing Electroshock Pistol.png Polarizing (chance to polarize, reducing energy/electricity resistances and increasing chance to get critically hit) Expedition

Ammo


Quality scaling

(Frame quality) Damage

(15) 9-29

(20) 9-29

(25) 10-30

(30) 10-31

(35) 10-32

(40) 10-32

(45) 11-33

(50) 11-34

(55) 11-34

(60) 11-35

(65) 12-36

(70) 12-37

(75) 12-37

(80) 12-38

(85) 13-39

(90) 13-40

(95) 13-40

(100) 13-41

(105) 14-42

(110) 14-42

(115) 14-43

(120) 14-44

(125) 15-45

(130) 15-45

(135) 15-46

(140) 15-47

(145) 15-47

(150) 16-48

(155) 16-49

(160) 16-50

(165) 16-50

(170) 17-51

(175) 17-52

(180) 17-52

(185) 17-53