Difference between revisions of "Dagger"

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Daggers have higher critical chance and larger damage range than other combat knives, and the portion of their damage that penetrates the armor is increased by 25% against organic targets.
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'''Daggers''' have higher critical chance and larger damage range than other combat knives, and the portion of their damage that penetrates the armor is increased by {{color|white|25%}} against organic targets. All knives bypass {{color|white|60%}} of target's energy shield.
  
 
== Crafting ==
 
== Crafting ==
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== Variants ==
 
== Variants ==
 
=== Normal ===
 
=== Normal ===
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Damage is based on the quality of the metal.
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[[File:knife_dagger_steel.png]] '''Steel Dagger''' — 12 base AP cost, ''11%'' crit chance, 115% crit damage bonus
 
[[File:knife_dagger_steel.png]] '''Steel Dagger''' — 12 base AP cost, ''11%'' crit chance, 115% crit damage bonus
  
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=== Shock ===
 
=== Shock ===
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Electroshock variants deal extra {{electricity}} damage on primary target and half of that to nearby targets when powered. Damage is based on the quality of the electroshock generator.
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[[File:knife_dagger_steel_shock.png]] '''Shock Steel Dagger'''
 
[[File:knife_dagger_steel_shock.png]] '''Shock Steel Dagger'''
  

Revision as of 15:49, 11 October 2014

Shock Steel Dagger.png
Shock Steel Dagger
Melee Weapon
The long steel blade of this dagger can pierce deep into target's body and puncture vital organs. The electroshock generator mounted on the dagger discharges electricity on impact that strikes multiple targets.
Damage: 5-14 (Mechanical)
Impact speed: Very Low
Base action points: 12 AP
Range: Melee
Critical chance: 11%
Critical damage bonus: 115%
Energy: 42
Durability: 600 / 600 (electronic)
Weight: 1,75
Value: 4338

Daggers have higher critical chance and larger damage range than other combat knives, and the portion of their damage that penetrates the armor is increased by 25% against organic targets. All knives bypass 60% of target's energy shield.

Crafting

Dagger can be crafted with Blueprint: Combat Knife.

Variants

Normal

Damage is based on the quality of the metal.

Steel Dagger.png Steel Dagger — 12 base AP cost, 11% crit chance, 115% crit damage bonus

Tungsten Steel Dagger.png Tungsten Steel Dagger — 12 base AP cost, 10% crit chance, 135% crit damage bonus

TiChrome Dagger.png TiChrome Dagger11 base AP cost, 10% crit chance, 115% crit damage bonus

Shock

Electroshock variants deal extra Electricity damage on primary target and half of that to nearby targets when powered. Damage is based on the quality of the electroshock generator.

Shock Steel Dagger.png Shock Steel Dagger

Shock Tungsten Steel Dagger.png Shock Tungsten Steel Dagger

Shock TiChrome Dagger.png Shock TiChrome Dagger


Complete variant list