Difference between revisions of "Electroshock Pistol"

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[[File:Electric Pistol.png]] '''Basic model'''
 
[[File:Electric Pistol.png]] '''Basic model'''
  
[[File:Amplified Electric Pistol.png]] '''Amplified''' (periodically amplifies damage)
+
[[File:Amplified Electric Pistol.png]] '''Amplified''' (increased critical damage bonus)
  
 
[[File:Smart Electroshock Pistol.png]] '''Smart''' (increases damage of special attacks)
 
[[File:Smart Electroshock Pistol.png]] '''Smart''' (increases damage of special attacks)

Revision as of 21:12, 5 April 2015

Electroshock Pistol.png
Electroshock Pistol
Pistol
This electroshock pistol is powered by a plasma core.
Damage: 11-34 (Electricity)
Impact speed: Very High
Base action points: 30 AP
Range: 7 (optimal: 5)
Critical chance: 5%
Critical damage bonus: 100%
On hit: There's a 50% chance that the original target is stunned for 1 turn, after which the electrical bolt jumps up to 3 times, each time dealing damage equal to 65% of damage dealt to the previous target. It can hit the same target multiple times, but needs at least two targets to jump between.
Energy usage per shot: 6.5
Energy: 47
Durability: 690 / 690 (electronic)
Can be disassembled.
Weight: 2.25
Value: 9500
v · d · e

Electroshock Pistols are energy weapons. Unlike firearms, they deal Electricity damage which is less resisted than conventional mechanical damage and robots are especially vulnerable against it. The electricity stuns both organic and robotic targets and can also jump between targets. Electroshock pistols can use any kind of batteries as their ammo.

Crafting

Electroshock Pistol can be crafted with Blueprint: Energy Pistol.

Variants

Energy core

Electroshock Pistol.png Plasma core

Enhancements

Electric Pistol.png Basic model

Amplified Electroshock Pistol.png Amplified (increased critical damage bonus)

Smart Electroshock Pistol.png Smart (increases damage of special attacks)


Complete name variant list