Difference between revisions of "Assault Rifles"

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(new page for gun type)
 
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* [[Hornet]] — low damage spread, low AP cost, bonus to burst precision, low critical damage bonus
 
* [[Hornet]] — low damage spread, low AP cost, bonus to burst precision, low critical damage bonus
 
* [[Chimera]] (crafting only) — highest critical damage bonus
 
* [[Chimera]] (crafting only) — highest critical damage bonus
 +
 +
=== AP cost table ===
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{| class="wikitable" style="text-align:center;"
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|-
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! || 7.62mm<sup>[RR]</sup> || 7.62mm || 8.6mm<sup>[RR]</sup> || 8.6mm || 9mm<sup>[RR]</sup> || 9mm
 +
 +
|-
 +
! Hornet
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| 9 <sup>[B]</sup> || 11 <sup>[B]</sup> || 10 <sup>[B]</sup> || 12 || 12 || 14
 +
 +
|-
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! Chimera
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| - || - || 12 || 14 || 13 || 16
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 +
|-
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! Marauder
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| 11 <sup>[B]</sup> || 13 || 12 || 14 || - || -
 +
 +
|-
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! Huszar
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| - || - || 12 || 14 || 13 || 16
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|}
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'''Notes'''
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:<sup>[RR]</sup> Model with [[Rapid Reloader]]
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:<sup>[B]</sup> Can be [[Burst]] fired twice per turn with adrenaline shot.
  
 
== Assault rifle feats ==
 
== Assault rifle feats ==

Revision as of 00:15, 2 January 2016

Assault Rifles are weapons. They use the Guns skill and have a moderate Strength requirement. They come in 7.62mm, 8.6mm and 9mm calibers.

Description

  • Single and burst fire
  • Slight moving penalty
  • No melee penalty
  • Medium-high range
  • High damage output, especially with short range burst
  • High skill requirement
  • Moderate strength requirement (6-7)

Models

  • Marauder — mediocre damage spread
  • Huszar — high damage spread, increased critical chance
  • Hornet — low damage spread, low AP cost, bonus to burst precision, low critical damage bonus
  • Chimera (crafting only) — highest critical damage bonus

AP cost table

7.62mm[RR] 7.62mm 8.6mm[RR] 8.6mm 9mm[RR] 9mm
Hornet 9 [B] 11 [B] 10 [B] 12 12 14
Chimera - - 12 14 13 16
Marauder 11 [B] 13 12 14 - -
Huszar - - 12 14 13 16

Notes

[RR] Model with Rapid Reloader
[B] Can be Burst fired twice per turn with adrenaline shot.

Assault rifle feats