Difference between revisions of "Melee"
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The formula for damage gained from Melee skill is <code>Base Damage * (1 + 0.7 * Effective Melee Skill / 100)</code>. See [[Combat stats#Precision]] and [[Dodge]] for details on precision mechanics. | The formula for damage gained from Melee skill is <code>Base Damage * (1 + 0.7 * Effective Melee Skill / 100)</code>. See [[Combat stats#Precision]] and [[Dodge]] for details on precision mechanics. | ||
+ | |||
+ | == Weapon models == | ||
+ | === Fist weapons === | ||
+ | * [[Combat Gloves]] (craftable) | ||
+ | * [[Brass Knuckles]] | ||
+ | * [[Boxing Gloves]] | ||
+ | * [[Power Fist]] (unique) | ||
+ | * [[Ripper's Glove]] (unique) | ||
+ | * [[The Claw]] (unique) | ||
+ | |||
+ | === Knives === | ||
+ | * [[Combat Knife]] (craftable) | ||
+ | * [[Dagger]] (craftable) | ||
+ | * [[Serrated Knife]] (craftable) | ||
+ | * [[Shiv]] | ||
+ | * [[Bone Handle Knife]] (unique) | ||
+ | * [[Dehumanizer]] (unique) | ||
+ | * [[Jackknife]] (unique) | ||
+ | * [[Kohlmeier's Lucky Knife]] (unique) | ||
+ | * [[Kukri]] (unique) | ||
+ | |||
+ | === Sledgehammers === | ||
+ | * [[Sledgehammer]] (craftable) | ||
+ | * [[Balor's Hammer]] (unique) | ||
+ | * [[Mind Cracker]] (unique) | ||
+ | * [[Quake]] (unique) | ||
== Related feats == | == Related feats == | ||
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== Related items == | == Related items == | ||
− | + | * [[Tabi Boots]] decreases AP cost of melee attacks | |
+ | * [[Lifting Belt]] decreases AP cost of sledgehammer attacks | ||
+ | * [[Metal Armor]] and [[Boots]] can be enhanced with spikes and blades to deal extra damage in melee. | ||
+ | * [[:Category:Melee Weapons]] | ||
{{Skills navbox}} | {{Skills navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 12:19, 15 January 2016
Melee is a skill.
Related Base Ability |
Skill Synergies |
|
Details
Melee increases your damage and precision with all melee weapons and unarmed.
The formula for damage gained from Melee skill is Base Damage * (1 + 0.7 * Effective Melee Skill / 100)
. See Combat stats#Precision and Dodge for details on precision mechanics.
Weapon models
Fist weapons
- Combat Gloves (craftable)
- Brass Knuckles
- Boxing Gloves
- Power Fist (unique)
- Ripper's Glove (unique)
- The Claw (unique)
Knives
- Combat Knife (craftable)
- Dagger (craftable)
- Serrated Knife (craftable)
- Shiv
- Bone Handle Knife (unique)
- Dehumanizer (unique)
- Jackknife (unique)
- Kohlmeier's Lucky Knife (unique)
- Kukri (unique)
Sledgehammers
- Sledgehammer (craftable)
- Balor's Hammer (unique)
- Mind Cracker (unique)
- Quake (unique)
Related feats
See Category:Melee feats.
Related items
- Tabi Boots decreases AP cost of melee attacks
- Lifting Belt decreases AP cost of sledgehammer attacks
- Metal Armor and Boots can be enhanced with spikes and blades to deal extra damage in melee.
- Category:Melee Weapons
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