Difference between revisions of "Combat Gloves"

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{{Tabbed infobox
 
{{Tabbed infobox
| tab1 = Example 1 (unknown quality)
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| tab1 = Metal
| tab2 =  
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| tab2 = Leather
| tab3 =  
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| tab3 = Reinf.
| tab4 =  
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| tab4 = Bladed
| tab5 =  
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| tab5 = Spiked
| tab6 =  
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| tab6 = Shock
| tab7 =  
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| tab7 = Pneum.
 
| tab8 =  
 
| tab8 =  
 
}}
 
}}
  
'''Combat Gloves''' are a type of fist weapon added in version [[0.1.9.0]]. [[Unarmed]] feats also work with fist weapons unless otherwise specified. Fist weapons are meant to overcome some of unarmed characters' big weaknesses such as lack of AoE and burst damage.
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'''Combat Gloves''' are a type of fist weapon added in version [[0.1.9.0]]. {{Infobox quality note|50}}
  
All combat gloves bypass {{color|white|80%}} of target's energy shield.
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== Description ==
 +
Fist weapons are meant to overcome some of unarmed characters' big weaknesses such as lack of AoE and burst damage. [[Unarmed]] feats also work with fist weapons unless otherwise specified.
 +
 
 +
All combat gloves bypass '''80%''' of target's energy shield.
  
 
== Crafting ==
 
== Crafting ==
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Metal gloves have '''16''' base AP cost. Their damage increased is by '''10%''' for every point in strength above '''7'''. They have higher base damage than leather gloves of comparable quality.
 
Metal gloves have '''16''' base AP cost. Their damage increased is by '''10%''' for every point in strength above '''7'''. They have higher base damage than leather gloves of comparable quality.
  
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{{columns|2|
 
; [[File:glove_steel.png]] Steel Gloves
 
; [[File:glove_steel.png]] Steel Gloves
 
; [[File:glove_tungsten.png]] Tungsten Steel Gloves
 
; [[File:glove_tungsten.png]] Tungsten Steel Gloves
 
; [[File:glove_tichrome.png]] TiChrome Gloves
 
; [[File:glove_tichrome.png]] TiChrome Gloves
 
; [[File:glove_supersteel.png]] Super Steel Gloves
 
; [[File:glove_supersteel.png]] Super Steel Gloves
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}}
  
 
=== Enhancements ===
 
=== Enhancements ===
[[File:glove_reinforced.png]] '''Reinforced <material> Gloves''' — Increases damage dealt
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Gloves can have one type of enhancement and one power module.
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 +
==== Enhancements ====
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[[File:glove_reinforced.png]] '''Reinforced <material> Gloves''' — Increases the gloves' base {{mechanical}} damage
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 +
[[File:glove_bladed.png]] '''Bladed <material> Gloves''' — Chance to inflict [[Bleeding Wound]] on hit
  
[[File:glove_bladed.png]] '''Bladed <material> Gloves''' — Causes extra damage
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[[File:glove_spiked.png]] '''Spiked <material> Gloves''' — Secondary hit that deals small amount of {{mechanical}} damage
  
[[File:glove_spiked.png]] '''Spiked <material> Gloves''' — Causes [[Bleeding Wound]]s
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==== Power modules ====
 +
These require electrical charge to function.
  
[[File:glove_shock.png]] '''Shock <material> Gloves''' — Deals extra {{electricity}} damage on primary target and half of that to nearby targets when powered
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[[File:glove_shock.png]] '''Shock <material> Gloves''' — Secondary hit that deals extra {{electricity}} damage on primary target and half of that to nearby targets
  
[[File:glove_pneumatic.png]] '''Pneumatic <material> Gloves''' — Every fourth hit deals extra damage and incapacitation when powered
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[[File:glove_pneumatic.png]] '''Pneumatic <material> Gloves''' — Every fourth attack inflicts pneumatic strike, dealing additional {{mechanical}} damage and causing incapacitation
  
 
{{hiddensection|Complete name variant list|
 
{{hiddensection|Complete name variant list|

Revision as of 06:58, 29 October 2016

Steel Gloves.png
Steel Gloves
Melee Weapon
This is a pair of heavy steel combat gloves.
Damage: 9-16
Impact speed: Very Low
Base action points: 16 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Bypasses 80% of target's energy shield.

Damage increased by 10% for every point in strength above 7.
Incurs 140% of mechanical damage resistance and threshold.
Durability: 690 / 690 (mechanical)
Weight: 4.00
Value: 1200
v · d · e
Rathound Leather Gloves.png
Rathound Leather Gloves
Melee Weapon
This is a pair of light rathound leather combat gloves.
Damage: 7-11
Impact speed: Very Low
Base action points: 12 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Bypasses 80% of target's energy shield.

Damage increased by 5% for every point in strength above 5.
Incurs 140% of mechanical damage resistance and threshold.
Durability: 690 / 690 (mechanical)
Weight: 1.00
Value: 620
v · d · e
Reinforced Rathound Leather Gloves.png
Reinforced Rathound Leather Gloves
Melee Weapon
This is a pair of light rathound leather combat gloves. They are reinforced with steel plates to pack some extra punch.
Damage: 8-13
Impact speed: Very Low
Base action points: 12 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Bypasses 80% of target's energy shield.

Damage increased by 5% for every point in strength above 5.
Incurs 140% of mechanical damage resistance and threshold.
Durability: 690 / 690 (mechanical)
Weight: 2.00
Value: 1820
v · d · e
Bladed Rathound Leather Gloves.png
Bladed Rathound Leather Gloves
Melee Weapon
This is a pair of light rathound leather combat gloves. They are enhanced with steel serrated blades that can inflict bleeding wounds.
Damage: 7-11
Impact speed: Very Low
Base action points: 12 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Bypasses 80% of target's energy shield.

Damage increased by 5% for every point in strength above 5.

On hit: 35% chance to inflict a bleeding wound that deals additional 75% damage over 3 turns.
Incurs 140% of mechanical damage resistance and threshold.
Durability: 690 / 690 (mechanical)
Weight: 1.80
Value: 1220
v · d · e
Spiked Rathound Leather Gloves.png
Spiked Rathound Leather Gloves
Melee Weapon
This is a pair of light rathound leather combat gloves. They are enhanced with steel spikes that can puncture the target, dealing extra damage.
Damage: 9-15
Mechanical: 7-11
Mechanical: 2-4
Impact speed: Very Low
Base action points: 12 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Bypasses 80% of target's energy shield.

Damage increased by 5% for every point in strength above 5.
Incurs 140% of mechanical damage resistance and threshold.
Durability: 690 / 690 (mechanical)
Weight: 1.70
Value: 1220
v · d · e
Shock Rathound Leather Gloves.png
Shock Rathound Leather Gloves
Melee Weapon
This is a pair of light rathound leather combat gloves. The electroshock generator mounted on the gloves discharges electricity on impact that strikes multiple targets.
Damage: 7-11
Impact speed: Very Low
Base action points: 12 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Bypasses 80% of target's energy shield.

Damage increased by 5% for every point in strength above 5.

On hit: Inflicts 6-12 electricity damage to the primary target and 3-6 electricity to all nearby enemies. Costs 4 energy.
Incurs 140% of mechanical damage resistance and threshold.
Energy: 47
Durability: 690 / 690 (mechanical)
Weight: 1.75
Value: 8120
v · d · e
Pneumatic Rathound Leather Gloves.png
Pneumatic Rathound Leather Gloves
Melee Weapon
This is a pair of light rathound leather combat gloves. The pneumatic hammer unit mounted on the gloves will, when powered, occasionally inflict additional damage and even knock targets out.
Damage: 7-11
Impact speed: Very Low
Base action points: 12 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Bypasses 80% of target's energy shield.

Damage increased by 5% for every point in strength above 5.

On hit: Every fourth hit deals additional 200% damage and incapacitates the target for up to 3 turns. Costs 9 energy.
Incurs 140% of mechanical damage resistance and threshold.
Energy: 47
Durability: 690 / 690 (mechanical)
Weight: 2.50
Value: 7520
v · d · e

Combat Gloves are a type of fist weapon added in version 0.1.9.0. All infobox examples on this article are crafted from Quality 50 components unless noted otherwise.

Description

Fist weapons are meant to overcome some of unarmed characters' big weaknesses such as lack of AoE and burst damage. Unarmed feats also work with fist weapons unless otherwise specified.

All combat gloves bypass 80% of target's energy shield.

Crafting

Combat Gloves can be crafted with Blueprint: Combat Gloves

Variants

Base material

Quality of the base material determines damage potential and durability.

Leather

Leather gloves have 12 base AP cost. Their damage increased is by 5% for every point in strength above 5. They have lower base damage than metal gloves of comparable quality.

Gloves crafted with infused leathers offer no special bonuses.

Cave Hopper Leather Gloves.png Cave Hopper Leather Gloves
Pig Leather Gloves.png Pig Leather Gloves
Rathound Leather Gloves.png Rathound Leather Gloves
Mutated Dog Leather Gloves.png Mutated Dog Leather Gloves
Siphoner Leather Gloves.png Siphoner Leather Gloves
Ancient Rathound Leather Gloves.png Ancient Rathound Leather Gloves

Metal

Metal gloves have 16 base AP cost. Their damage increased is by 10% for every point in strength above 7. They have higher base damage than leather gloves of comparable quality.

Steel Gloves.png Steel Gloves
Tungsten Steel Gloves.png Tungsten Steel Gloves
TiChrome Gloves.png TiChrome Gloves
Super Steel Gloves.png Super Steel Gloves

Enhancements

Gloves can have one type of enhancement and one power module.

Enhancements

Reinforced Rathound Leather Gloves.png Reinforced <material> Gloves — Increases the gloves' base Mechanical damage

Bladed Rathound Leather Gloves.png Bladed <material> Gloves — Chance to inflict Bleeding Wound on hit

Spiked Rathound Leather Gloves.png Spiked <material> Gloves — Secondary hit that deals small amount of Mechanical damage

Power modules

These require electrical charge to function.

Shock Rathound Leather Gloves.png Shock <material> Gloves — Secondary hit that deals extra Electricity damage on primary target and half of that to nearby targets

Pneumatic Rathound Leather Gloves.png Pneumatic <material> Gloves — Every fourth attack inflicts pneumatic strike, dealing additional Mechanical damage and causing incapacitation

Complete name variant list

Ammo

For powered variants: