Difference between revisions of "Components"
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{{for|an alphabetical list of components|:Category:Components}} | {{for|an alphabetical list of components|:Category:Components}} | ||
− | [[Components]] are an extensive category of items that are exclusively used as components to [[Crafting|craft]] other items. Components consists of a wide variety of items, such as gun barrels, creature organs and leather, crossbow | + | [[Components]] are an extensive category of items that are exclusively used as components to [[Crafting|craft]] other items. Components consists of a wide variety of items, such as gun barrels, creature organs and leather, crossbow part kits, chemicals, various electric devices, plants, different containers and so on. |
− | Some components | + | |
+ | Some components vary in ''quality'' attribute, which determines its skill requirements, its value and most importantly the quality of items crafted from it. These components are not stackable, unlike components without quality. Most [[blueprints]] for [[armor]] and [[weapons]] use at least one component with quality, which determines some of the properties of the end product. | ||
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+ | Blueprints for stackable single use items such as [[medicine]]s and [[Utilities#Crossbow Special Bolts|special bolts]] do not usually use components with variable quality, since they always produce items with the exact same stats. [[Blueprint: Caltrops]] is an exception to this. | ||
Revision as of 03:39, 31 July 2013
- For an alphabetical list of components, see Category:Components.
Components are an extensive category of items that are exclusively used as components to craft other items. Components consists of a wide variety of items, such as gun barrels, creature organs and leather, crossbow part kits, chemicals, various electric devices, plants, different containers and so on.
Some components vary in quality attribute, which determines its skill requirements, its value and most importantly the quality of items crafted from it. These components are not stackable, unlike components without quality. Most blueprints for armor and weapons use at least one component with quality, which determines some of the properties of the end product.
Blueprints for stackable single use items such as medicines and special bolts do not usually use components with variable quality, since they always produce items with the exact same stats. Blueprint: Caltrops is an exception to this.