Difference between revisions of "Melee"

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== Related items ==
 
== Related items ==
* [[Tabi Boots]] decreases AP cost of melee attacks
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* {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks
* [[Lifting Belt]] decreases AP cost of sledgehammer attacks
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* {{Itemlink|Lifting Belt}} decreases AP cost of sledgehammer attacks
* [[Metal Armor]] and [[Boots]] can be enhanced with spikes and blades to deal extra damage in melee.
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* {{Itemlink|Metal Armor}} and {{Itemlink|Boots}} can be enhanced with spikes and blades to aid in melee or unarmed combat.
 
* [[:Category:Melee Weapons]]
 
* [[:Category:Melee Weapons]]
  

Revision as of 08:10, 14 October 2017

Melee is a skill.

Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating.

In-game description

Related Base Ability

Skill Synergies

  • None

Details

Melee increases your damage and precision with all melee weapons and unarmed.

The formula for damage gained from Melee skill is Base Damage * (1 + 0.7 * Effective Melee Skill / 100). See Combat Stats#Precision and Dodge for details on precision mechanics.

Weapon models

Fist weapons

Knives

Sledgehammers

Other

Related feats

See Category:Melee feats.

Related items