Difference between revisions of "Melee"
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Melee increases your damage and precision with all melee weapons and unarmed. | Melee increases your damage and precision with all melee weapons and unarmed. | ||
− | The formula for damage gained from Melee skill is <code>Base Damage * (1 + 0.7 * Effective Melee Skill / 100)</code>. See [[Precision | + | The formula for damage gained from Melee skill is <code>Base Damage * (1 + 0.7 * Effective Melee Skill / 100)</code>. See [[Precision]] for details on precision mechanics. |
== Weapon models == | == Weapon models == |
Revision as of 11:02, 14 December 2017
Melee is a skill.
Related Base Ability |
Skill Synergies |
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Details
Melee increases your damage and precision with all melee weapons and unarmed.
The formula for damage gained from Melee skill is Base Damage * (1 + 0.7 * Effective Melee Skill / 100)
. See Precision for details on precision mechanics.
Weapon models
Fist weapons
- Combat Gloves (craftable)
- Brass Knuckles
- Spiked Chrome Brass Knuckles
- Boxing Gloves
- Power Fist (unique)
- Ripper's Glove (unique)
- The Claw (unique)
Knives
- Combat Knife (craftable)
- Dagger (craftable)
- Serrated Knife (craftable)
- Shiv
- Bone Handle Knife (unique)
- Dehumanizer (unique)
- Jackknife (unique)
- Kohlmeier's Lucky Knife (unique)
- Kukri (unique)
- Butcher's Cleaver (unique)
Sledgehammers
- Sledgehammer (craftable)
- Balor's Hammer (unique)
- Mind Cracker (unique)
- Quake (unique)
Other
Related feats
See Category:Melee feats.
Related items
- Tabi Boots decreases AP cost of melee attacks
- Lifting Belt decreases AP cost of sledgehammer attacks
- Metal Armor and Boots can be enhanced with spikes and blades to aid in melee or unarmed combat.
- Category:Melee Weapons
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