Difference between revisions of "Lockpicking"
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== Lockpicking skill checks == | == Lockpicking skill checks == | ||
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Most skillchecks are based on base skill level at that level. For example, areas with roughly level 18 content will have locks that require 100 effective skill. Most locks before [[Deep Caverns]] can be opened with 100 effective skill. Locks in DC go up to level 25 or 135 skill. | Most skillchecks are based on base skill level at that level. For example, areas with roughly level 18 content will have locks that require 100 effective skill. Most locks before [[Deep Caverns]] can be opened with 100 effective skill. Locks in DC go up to level 25 or 135 skill. | ||
Revision as of 04:00, 7 April 2018
Lockpicking is a skill.
Related Base Ability |
Skill Synergies |
Details
Lockpicking skill is used to open mechanical locks on doors and containers using lockpicks and also to open and close ventilation shafts with Omni-Tool.
Related feats
See Category:Lockpicking feats.
Related items
- Jackknife (+7)
- Lockpick (+0)
- Lockpick Mk II (+5)
- Lockpick Mk III (+10)
- Huxkey (+15)
Lockpicking skill checks
- This list is incomplete; you can help by expanding it.
Most skillchecks are based on base skill level at that level. For example, areas with roughly level 18 content will have locks that require 100 effective skill. Most locks before Deep Caverns can be opened with 100 effective skill. Locks in DC go up to level 25 or 135 skill.
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