Difference between revisions of "Electroshock Generator"
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(partial quality table, history) |
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| 1.00 x Quality | | 1.00 x Quality | ||
| 3 + 0.125 x Quality | | 3 + 0.125 x Quality | ||
+ | |- | ||
+ | | {{Itemlink|Spear}} | ||
+ | | 50% of max | ||
+ | | {{verify}} | ||
+ | | {{verify}} | ||
+ | |- | ||
+ | | {{Itemlink|Machete}} | ||
+ | | 50% of max | ||
+ | | {{verify}} | ||
+ | | {{verify}} | ||
|- | |- | ||
| {{Itemlink|Combat Knife}} | | {{Itemlink|Combat Knife}} | ||
Line 35: | Line 45: | ||
|- | |- | ||
| {{Itemlink|Electroshock Pistol}} | | {{Itemlink|Electroshock Pistol}} | ||
− | | | + | | {{verify}} |
− | | | + | | {{verify}} |
− | | | + | | {{verify}} |
|- | |- | ||
| {{Itemlink|Taser}} | | {{Itemlink|Taser}} | ||
Line 53: | Line 63: | ||
* {{Itemlink|Blueprint: Combat Gloves}} (optional) | * {{Itemlink|Blueprint: Combat Gloves}} (optional) | ||
* {{Itemlink|Blueprint: Combat Knife}} (optional) | * {{Itemlink|Blueprint: Combat Knife}} (optional) | ||
+ | * {{Itemlink|Blueprint: Machete}}{{expedition-inline}} (optional) | ||
+ | * {{Itemlink|Blueprint: Spear}}{{expedition-inline}} (optional) | ||
== History == | == History == |
Revision as of 13:21, 24 July 2019
Electroshock Generator is an electronic part. It adds Electricity damage to melee weapons when powered by batteries.
Equipment | Min damage | Max damage | Energy cost |
---|---|---|---|
Sledgehammer | 50% of max | 1.00 x Quality | 3 + 0.125 x Quality |
Spear | 50% of max | Verify | Verify |
Machete | 50% of max | Verify | Verify |
Combat Knife | 50% of max | 0.35 x Quality | 3 + 0.0437 x Quality |
Combat Gloves | 50% of max | 0.25 x Quality | 3 + 0.0312 x Quality |
Electroshock Pistol | Verify | Verify | Verify |
Taser | 5 + 0.142 x Quality | 10 + 0.25 x Quality | 3 + 0.125 x Quality |
Melee electroshock damage inflicted to nearby targets is half of primary damage. Eg. A Shock Sledgehammer with Quality 50 Electroshock Generator inflicts 25-50 Electricity damage to primary target and 12-25 Electricity damage to adjacent secondary targets.
Used in
- Blueprint: Energy Pistol
- Blueprint: Taser
- Blueprint: Sledgehammer (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Combat Knife (optional)
- Blueprint: Machete E (optional)
- Blueprint: Spear E (optional)
History
- 0.1.12.0: added electroshock pistols
- 0.1.11.0: added craftable tasers
- 0.1.10.0: added electrical knives
- 0.1.9.0: added combat gloves, electroshock weapon crafting now requires energy core
- 0.1.4.0: introduced (shock sledgehammers)
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