Difference between revisions of "Electroshock Generator"

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(partial quality table, history)
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| 1.00 x Quality
 
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| 50% of max
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| {{Itemlink|Combat Knife}}
 
| {{Itemlink|Combat Knife}}
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| {{Itemlink|Electroshock Pistol}}
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* {{Itemlink|Blueprint: Combat Gloves}} (optional)
 
* {{Itemlink|Blueprint: Combat Gloves}} (optional)
 
* {{Itemlink|Blueprint: Combat Knife}} (optional)
 
* {{Itemlink|Blueprint: Combat Knife}} (optional)
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* {{Itemlink|Blueprint: Machete}}{{expedition-inline}} (optional)
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* {{Itemlink|Blueprint: Spear}}{{expedition-inline}} (optional)
  
 
== History ==
 
== History ==

Revision as of 13:21, 24 July 2019

Electroshock Generator.png
Electroshock Generator
Component
Can be attached to melee weapons during crafting to produce electrical damage on impact.
Quality range: 12 - 88 ?
Required crafting skills (as percentage of quality):
Electronics 80%
Weight: 0.25
Value: 500 + 20 * quality

Electroshock Generator is an electronic part. It adds Electricity damage to melee weapons when powered by batteries.

Quality scaling
Equipment Min damage Max damage Energy cost
Icon Sledgehammer 50% of max 1.00 x Quality 3 + 0.125 x Quality
Icon Spear 50% of max Verify Verify
Icon Machete 50% of max Verify Verify
Icon Combat Knife 50% of max 0.35 x Quality 3 + 0.0437 x Quality
Icon Combat Gloves 50% of max 0.25 x Quality 3 + 0.0312 x Quality
Icon Electroshock Pistol Verify Verify Verify
Icon Taser 5 + 0.142 x Quality 10 + 0.25 x Quality 3 + 0.125 x Quality

Melee electroshock damage inflicted to nearby targets is half of primary damage. Eg. A Shock Sledgehammer with Quality 50 Electroshock Generator inflicts 25-50 Electricity damage to primary target and 12-25 Electricity damage to adjacent secondary targets.

Used in

History

  • 0.1.12.0: added electroshock pistols
  • 0.1.11.0: added craftable tasers
  • 0.1.10.0: added electrical knives
  • 0.1.9.0: added combat gloves, electroshock weapon crafting now requires energy core
  • 0.1.4.0: introduced (shock sledgehammers)